dust3d/third_party/libigl/include/igl/SortableRow.h

71 lines
1.9 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_SORTABLE_ROW_H
#define IGL_SORTABLE_ROW_H
// Simple class to contain a rowvector which allows rowwise sorting and
// reordering
#include <Eigen/Core>
namespace igl
{
// Templates:
// T should be a matrix that implements .size(), and operator(int i)
template <typename T>
class SortableRow
{
public:
T data;
public:
SortableRow():data(){};
SortableRow(const T & data):data(data){};
bool operator<(const SortableRow & that) const
{
// Get reference so that I can use parenthesis
const SortableRow<T> & THIS = *this;
// Lexicographical
int minc = (THIS.data.size() < that.data.size()?
THIS.data.size() : that.data.size());
// loop over columns
for(int i = 0;i<minc;i++)
{
if(THIS.data(i) == that.data(i))
{
continue;
}
return THIS.data(i) < that.data(i);
}
// All characters the same, comes done to length
return THIS.data.size()<that.data.size();
};
bool operator==(const SortableRow & that) const
{
// Get reference so that I can use parenthesis
const SortableRow<T> & THIS = *this;
if(THIS.data.size() != that.data.size())
{
return false;
}
for(int i = 0;i<THIS.data.size();i++)
{
if(THIS.data(i) != that.data(i))
{
return false;
}
}
return true;
};
bool operator!=(const SortableRow & that) const
{
return !(*this == that);
};
};
}
#endif