dust3d/third_party/libigl/include/igl/avg_edge_length.h

42 lines
1.2 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_AVERAGEEDGELENGTH_H
#define IGL_AVERAGEEDGELENGTH_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <string>
#include <vector>
namespace igl
{
// Compute the average edge length for the given triangle mesh
// Templates:
// DerivedV derived from vertex positions matrix type: i.e. MatrixXd
// DerivedF derived from face indices matrix type: i.e. MatrixXi
// DerivedL derived from edge lengths matrix type: i.e. MatrixXd
// Inputs:
// V eigen matrix #V by 3
// F #F by simplex-size list of mesh faces (must be simplex)
// Outputs:
// l average edge length
//
// See also: adjacency_matrix
template <typename DerivedV, typename DerivedF>
IGL_INLINE double avg_edge_length(
const Eigen::MatrixBase<DerivedV>& V,
const Eigen::MatrixBase<DerivedF>& F);
}
#ifndef IGL_STATIC_LIBRARY
# include "avg_edge_length.cpp"
#endif
#endif