dust3d/third_party/libigl/include/igl/bijective_composite_harmoni...

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C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2017 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_BIJECTIVE_COMPOSITE_HARMONIC_MAPPING_H
#define IGL_BIJECTIVE_COMPOSITE_HARMONIC_MAPPING_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Compute a planar mapping of a triangulated polygon (V,F) subjected to
// boundary conditions (b,bc). The mapping should be bijective in the sense
// that no triangles' areas become negative (this assumes they started
// positive). This mapping is computed by "composing" harmonic mappings
// between incremental morphs of the boundary conditions. This is a bit like
// a discrete version of "Bijective Composite Mean Value Mappings" [Schneider
// et al. 2013] but with a discrete harmonic map (cf. harmonic coordinates)
// instead of mean value coordinates. This is inspired by "Embedding a
// triangular graph within a given boundary" [Xu et al. 2011].
//
// Inputs:
// V #V by 2 list of triangle mesh vertex positions
// F #F by 3 list of triangle indices into V
// b #b list of boundary indices into V
// bc #b by 2 list of boundary conditions corresponding to b
// Outputs:
// U #V by 2 list of output mesh vertex locations
// Returns true if and only if U contains a successful bijectie mapping
//
//
template <
typename DerivedV,
typename DerivedF,
typename Derivedb,
typename Derivedbc,
typename DerivedU>
IGL_INLINE bool bijective_composite_harmonic_mapping(
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const Eigen::MatrixBase<Derivedb> & b,
const Eigen::MatrixBase<Derivedbc> & bc,
Eigen::PlainObjectBase<DerivedU> & U);
//
// Inputs:
// min_steps minimum number of steps to take from V(b,:) to bc
// max_steps minimum number of steps to take from V(b,:) to bc (if
// max_steps == min_steps then no further number of steps will be tried)
// num_inner_iters number of iterations of harmonic solves to run after
// for each morph step (to try to push flips back in)
// test_for_flips whether to check if flips occurred (and trigger more
// steps). if test_for_flips = false then this function always returns
// true
//
template <
typename DerivedV,
typename DerivedF,
typename Derivedb,
typename Derivedbc,
typename DerivedU>
IGL_INLINE bool bijective_composite_harmonic_mapping(
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const Eigen::MatrixBase<Derivedb> & b,
const Eigen::MatrixBase<Derivedbc> & bc,
const int min_steps,
const int max_steps,
const int num_inner_iters,
const bool test_for_flips,
Eigen::PlainObjectBase<DerivedU> & U);
}
#ifndef IGL_STATIC_LIBRARY
# include "bijective_composite_harmonic_mapping.cpp"
#endif
#endif