dust3d/third_party/libigl/include/igl/is_irregular_vertex.h

34 lines
1.1 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Daniele Panozzo <daniele.panozzo@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_IS_IRREGULAR_VERTEX_H
#define IGL_IS_IRREGULAR_VERTEX_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
// Determine if a vertex is irregular, i.e. it has more than 6 (triangles)
// or 4 (quads) incident edges. Vertices on the boundary are ignored.
//
// Inputs:
// V #V by dim list of vertex positions
// F #F by 3[4] list of triangle[quads] indices
// Returns #V vector of bools revealing whether vertices are singular
//
template <typename DerivedV, typename DerivedF>
IGL_INLINE std::vector<bool> is_irregular_vertex(const Eigen::PlainObjectBase<DerivedV> &V, const Eigen::PlainObjectBase<DerivedF> &F);
}
#ifndef IGL_STATIC_LIBRARY
# include "is_irregular_vertex.cpp"
#endif
#endif