dust3d/third_party/libigl/include/igl/local_basis.h

47 lines
1.5 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_LOCALBASIS_H
#define IGL_LOCALBASIS_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <string>
#include <vector>
namespace igl
{
// Compute a local orthogonal reference system for each triangle in the given mesh
// Templates:
// DerivedV derived from vertex positions matrix type: i.e. MatrixXd
// DerivedF derived from face indices matrix type: i.e. MatrixXi
// Inputs:
// V eigen matrix #V by 3
// F #F by 3 list of mesh faces (must be triangles)
// Outputs:
// B1 eigen matrix #F by 3, each vector is tangent to the triangle
// B2 eigen matrix #F by 3, each vector is tangent to the triangle and perpendicular to B1
// B3 eigen matrix #F by 3, normal of the triangle
//
// See also: adjacency_matrix
template <typename DerivedV, typename DerivedF>
IGL_INLINE void local_basis(
const Eigen::PlainObjectBase<DerivedV>& V,
const Eigen::PlainObjectBase<DerivedF>& F,
Eigen::PlainObjectBase<DerivedV>& B1,
Eigen::PlainObjectBase<DerivedV>& B2,
Eigen::PlainObjectBase<DerivedV>& B3
);
}
#ifndef IGL_STATIC_LIBRARY
# include "local_basis.cpp"
#endif
#endif