44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "create_mesh_vbo.h"
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#include "create_vector_vbo.h"
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#include "create_index_vbo.h"
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// http://www.songho.ca/opengl/gl_vbo.html#create
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IGL_INLINE void igl::opengl::create_mesh_vbo(
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const Eigen::MatrixXd & V,
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const Eigen::MatrixXi & F,
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GLuint & V_vbo_id,
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GLuint & F_vbo_id)
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{
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// Create VBO for vertex position vectors
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create_vector_vbo(V,V_vbo_id);
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// Create VBO for face index lists
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create_index_vbo(F,F_vbo_id);
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}
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// http://www.songho.ca/opengl/gl_vbo.html#create
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IGL_INLINE void igl::opengl::create_mesh_vbo(
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const Eigen::MatrixXd & V,
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const Eigen::MatrixXi & F,
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const Eigen::MatrixXd & N,
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GLuint & V_vbo_id,
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GLuint & F_vbo_id,
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GLuint & N_vbo_id)
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{
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// Create VBOs for faces and vertices
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create_mesh_vbo(V,F,V_vbo_id,F_vbo_id);
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// Create VBO for normal vectors
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create_vector_vbo(N,N_vbo_id);
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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#endif
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