65 lines
2.4 KiB
C++
65 lines
2.4 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
|
|
//
|
|
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
|
|
//
|
|
// This Source Code Form is subject to the terms of the Mozilla Public License
|
|
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
|
|
// obtain one at http://mozilla.org/MPL/2.0/.
|
|
#ifndef IGL_OPENGL_CREATE_SHADER_PROGRAM_H
|
|
#define IGL_OPENGL_CREATE_SHADER_PROGRAM_H
|
|
#include "../igl_inline.h"
|
|
#include "gl.h"
|
|
#include <string>
|
|
#include <map>
|
|
|
|
namespace igl
|
|
{
|
|
namespace opengl
|
|
{
|
|
// Create a shader program with a vertex and fragments shader loading from
|
|
// source strings and vertex attributes assigned from a map before linking the
|
|
// shaders to the program, making it ready to use with glUseProgram(id)
|
|
// Inputs:
|
|
// geom_source string containing source code of geometry shader (can be
|
|
// "" to mean use default pass-through)
|
|
// vert_source string containing source code of vertex shader
|
|
// frag_source string containing source code of fragment shader
|
|
// attrib map containing table of vertex attribute strings add their
|
|
// correspondingly ids (generated previously using glBindAttribLocation)
|
|
// Outputs:
|
|
// id index id of created shader, set to 0 on error
|
|
// Returns true on success, false on error
|
|
//
|
|
// Note: Caller is responsible for making sure that current value of id is not
|
|
// leaking a shader (since it will be overwritten)
|
|
//
|
|
// See also: destroy_shader_program
|
|
IGL_INLINE bool create_shader_program(
|
|
const std::string &geom_source,
|
|
const std::string &vert_source,
|
|
const std::string &frag_source,
|
|
const std::map<std::string,GLuint> &attrib,
|
|
GLuint & id);
|
|
IGL_INLINE bool create_shader_program(
|
|
const std::string &vert_source,
|
|
const std::string &frag_source,
|
|
const std::map<std::string,GLuint> &attrib,
|
|
GLuint & id);
|
|
IGL_INLINE GLuint create_shader_program(
|
|
const std::string & geom_source,
|
|
const std::string & vert_source,
|
|
const std::string & frag_source,
|
|
const std::map<std::string,GLuint> &attrib);
|
|
IGL_INLINE GLuint create_shader_program(
|
|
const std::string & vert_source,
|
|
const std::string & frag_source,
|
|
const std::map<std::string,GLuint> &attrib);
|
|
}
|
|
}
|
|
|
|
#ifndef IGL_STATIC_LIBRARY
|
|
# include "create_shader_program.cpp"
|
|
#endif
|
|
|
|
#endif
|