dust3d/third_party/libigl/include/igl/opengl/destroy_shader_program.h

36 lines
1.1 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_OPENGL_DESTROY_SHADER_PROGRAM_H
#define IGL_OPENGL_DESTROY_SHADER_PROGRAM_H
#include "../igl_inline.h"
#include "gl.h"
namespace igl
{
namespace opengl
{
// Properly destroy a shader program. Detach and delete each of its shaders
// and delete it
// Inputs:
// id index id of created shader, set to 0 on error
// Returns true on success, false on error
//
// Note: caller is responsible for making sure he doesn't foolishly continue
// to use id as if it still contains a program
//
// See also: create_shader_program
IGL_INLINE bool destroy_shader_program(const GLuint id);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "destroy_shader_program.cpp"
#endif
#endif