39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_OPENGL_LOAD_SHADER_H
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#define IGL_OPENGL_LOAD_SHADER_H
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#include "../igl_inline.h"
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#include "gl.h"
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#include <string>
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namespace igl
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{
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namespace opengl
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{
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// Creates and compiles a shader from a given string
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//
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// Inputs:
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// src string containing GLSL shader code
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// type GLSL type of shader, one of:
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// GL_VERTEX_SHADER
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// GL_FRAGMENT_SHADER
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// GL_GEOMETRY_SHADER
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// Returns index id of the newly created shader, 0 on error
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//
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// Will immediately return 0 if src is empty.
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IGL_INLINE GLuint load_shader(
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const std::string & src,const GLenum type);
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "load_shader.cpp"
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#endif
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#endif
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