dust3d/third_party/libigl/include/igl/per_vertex_attribute_smooth...

34 lines
1.5 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "per_vertex_attribute_smoothing.h"
#include <vector>
template <typename DerivedV, typename DerivedF>
IGL_INLINE void igl::per_vertex_attribute_smoothing(
const Eigen::PlainObjectBase<DerivedV>& Ain,
const Eigen::PlainObjectBase<DerivedF>& F,
Eigen::PlainObjectBase<DerivedV> & Aout)
{
std::vector<double> denominator(Ain.rows(), 0);
Aout = DerivedV::Zero(Ain.rows(), Ain.cols());
for (int i = 0; i < F.rows(); ++i) {
for (int j = 0; j < 3; ++j) {
int j1 = (j + 1) % 3;
int j2 = (j + 2) % 3;
Aout.row(F(i, j)) += Ain.row(F(i, j1)) + Ain.row(F(i, j2));
denominator[F(i, j)] += 2;
}
}
for (int i = 0; i < Ain.rows(); ++i)
Aout.row(i) /= denominator[i];
}
#ifdef IGL_STATIC_LIBRARY
template void igl::per_vertex_attribute_smoothing<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&);
#endif