dust3d/third_party/libigl/include/igl/per_vertex_normals.h

81 lines
2.8 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_PER_VERTEX_NORMALS_H
#define IGL_PER_VERTEX_NORMALS_H
#include "igl_inline.h"
#include <Eigen/Core>
// Note: It would be nice to support more or all of the methods here:
// "A comparison of algorithms for vertex normal computation"
namespace igl
{
enum PerVertexNormalsWeightingType
{
// Incident face normals have uniform influence on vertex normal
PER_VERTEX_NORMALS_WEIGHTING_TYPE_UNIFORM = 0,
// Incident face normals are averaged weighted by area
PER_VERTEX_NORMALS_WEIGHTING_TYPE_AREA = 1,
// Incident face normals are averaged weighted by incident angle of vertex
PER_VERTEX_NORMALS_WEIGHTING_TYPE_ANGLE = 2,
// Area weights
PER_VERTEX_NORMALS_WEIGHTING_TYPE_DEFAULT = 3,
NUM_PER_VERTEX_NORMALS_WEIGHTING_TYPE = 4
};
// Compute vertex normals via vertex position list, face list
// Inputs:
// V #V by 3 eigen Matrix of mesh vertex 3D positions
// F #F by 3 eigne Matrix of face (triangle) indices
// weighting Weighting type
// Output:
// N #V by 3 eigen Matrix of mesh vertex 3D normals
template <
typename DerivedV,
typename DerivedF,
typename DerivedN>
IGL_INLINE void per_vertex_normals(
const Eigen::MatrixBase<DerivedV>& V,
const Eigen::MatrixBase<DerivedF>& F,
const igl::PerVertexNormalsWeightingType weighting,
Eigen::PlainObjectBase<DerivedN> & N);
// Without weighting
template <
typename DerivedV,
typename DerivedF,
typename DerivedN>
IGL_INLINE void per_vertex_normals(
const Eigen::MatrixBase<DerivedV>& V,
const Eigen::MatrixBase<DerivedF>& F,
Eigen::PlainObjectBase<DerivedN> & N);
// Inputs:
// FN #F by 3 matrix of face (triangle) normals
template <typename DerivedV, typename DerivedF, typename DerivedFN, typename DerivedN>
IGL_INLINE void per_vertex_normals(
const Eigen::MatrixBase<DerivedV>& V,
const Eigen::MatrixBase<DerivedF>& F,
const PerVertexNormalsWeightingType weighting,
const Eigen::MatrixBase<DerivedFN>& FN,
Eigen::PlainObjectBase<DerivedN> & N);
// Without weighting
template <
typename DerivedV,
typename DerivedF,
typename DerivedFN,
typename DerivedN>
IGL_INLINE void per_vertex_normals(
const Eigen::MatrixBase<DerivedV>& V,
const Eigen::MatrixBase<DerivedF>& F,
const Eigen::MatrixBase<DerivedFN>& FN,
Eigen::PlainObjectBase<DerivedN> & N);
}
#ifndef IGL_STATIC_LIBRARY
# include "per_vertex_normals.cpp"
#endif
#endif