dust3d/third_party/libigl/include/igl/project_isometrically_to_pl...

49 lines
1.4 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_PROJECT_ISOMETRICALLY_TO_PLANE_H
#define IGL_PROJECT_ISOMETRICALLY_TO_PLANE_H
#include "igl_inline.h"
#include <Eigen/Dense>
#include <Eigen/Sparse>
namespace igl
{
// Project each triangle to the plane
//
// [U,UF,I] = project_isometrically_to_plane(V,F)
//
// Inputs:
// V #V by 3 list of vertex positions
// F #F by 3 list of mesh indices
// Outputs:
// U #F*3 by 2 list of triangle positions
// UF #F by 3 list of mesh indices into U
// I #V by #F such that I(i,j) = 1 implies U(j,:) corresponds to V(i,:)
//
template <
typename DerivedV,
typename DerivedF,
typename DerivedU,
typename DerivedUF,
typename Scalar>
IGL_INLINE void project_isometrically_to_plane(
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
Eigen::PlainObjectBase<DerivedU> & U,
Eigen::PlainObjectBase<DerivedUF> & UF,
Eigen::SparseMatrix<Scalar>& I);
}
#ifndef IGL_STATIC_LIBRARY
# include "project_isometrically_to_plane.cpp"
#endif
#endif