40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#include <QDebug>
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#include "mesh_preview_images_generator.h"
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#include "theme.h"
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void MeshPreviewImagesGenerator::addInput(const dust3d::Uuid &inputId, std::unique_ptr<ModelMesh> previewMesh, bool useFrontView)
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{
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m_previewInputMap.insert({inputId, PreviewInput {std::move(previewMesh), useFrontView}});
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}
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void MeshPreviewImagesGenerator::process()
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{
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generate();
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emit finished();
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}
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std::map<dust3d::Uuid, QImage> *MeshPreviewImagesGenerator::takeImages()
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{
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return m_partImages.release();
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}
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void MeshPreviewImagesGenerator::generate()
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{
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m_partImages = std::make_unique<std::map<dust3d::Uuid, QImage>>();
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m_offscreenRender->setZRotation(0);
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m_offscreenRender->setEyePosition(QVector3D(0, 0, -4.0));
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for (auto &it: m_previewInputMap) {
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if (it.second.useFrontView) {
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m_offscreenRender->setXRotation(0);
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m_offscreenRender->setYRotation(0);
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} else {
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m_offscreenRender->setXRotation(30 * 16);
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m_offscreenRender->setYRotation(-45 * 16);
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}
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m_offscreenRender->updateMesh(it.second.mesh.release());
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(*m_partImages)[it.first] = m_offscreenRender->toImage(QSize(Theme::partPreviewImageSize, Theme::partPreviewImageSize));
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}
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}
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