9 lines
286 B
C++
9 lines
286 B
C++
#ifndef DUST3D_TRIANGULATE_FACES_H
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#define DUST3D_TRIANGULATE_FACES_H
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#include <QVector3D>
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#include <vector>
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bool triangulateFacesWithoutKeepVertices(std::vector<QVector3D> &vertices, const std::vector<std::vector<size_t>> &faces, std::vector<std::vector<size_t>> &triangles);
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#endif
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