dust3d/thirdparty/instant-meshes/instant-meshes-dust3d/resources/shader_lines.vert

14 lines
166 B
GLSL

#version 330
uniform mat4 mvp;
in vec3 color;
in vec3 position;
out vec3 color_frag;
void main() {
gl_Position = mvp*vec4(position, 1.0);
color_frag = color;
}