dust3d/thirdparty/instant-meshes/instant-meshes-dust3d/resources/shader_orientation_field.frag

14 lines
141 B
GLSL

#version 330
precision lowp float;
in fData {
vec3 color;
} frag;
out vec4 outColor;
void main() {
outColor = vec4(frag.color, 1.0);
}