14 lines
413 B
C++
14 lines
413 B
C++
#ifndef DUST3D_ISOTROPICREMESH_H
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#define DUST3D_ISOTROPICREMESH_H
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#include <QVector3D>
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#include <vector>
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void isotropicRemesh(const std::vector<QVector3D> &inputVertices,
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std::vector<std::vector<size_t>> &inputTriangles,
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std::vector<QVector3D> &outputVertices,
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std::vector<std::vector<size_t>> &outputTriangles,
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float targetEdgeLength,
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unsigned int iterationNum);
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#endif
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