dust3d/application/sources/uv_map_generator.cc

199 lines
7.1 KiB
C++

#include "uv_map_generator.h"
#include "image_forever.h"
#include <QMatrix>
#include <QPainter>
#include <dust3d/uv/uv_map_packer.h>
size_t UvMapGenerator::m_textureSize = 1024;
UvMapGenerator::UvMapGenerator(std::unique_ptr<dust3d::Object> object, std::unique_ptr<dust3d::Snapshot> snapshot)
: m_object(std::move(object))
, m_snapshot(std::move(snapshot))
{
}
void UvMapGenerator::process()
{
generate();
emit finished();
}
std::unique_ptr<QImage> UvMapGenerator::takeResultTextureColorImage()
{
return std::move(m_textureColorImage);
}
std::unique_ptr<QImage> UvMapGenerator::takeResultTextureNormalImage()
{
return std::move(m_textureNormalImage);
}
std::unique_ptr<QImage> UvMapGenerator::takeResultTextureRoughnessImage()
{
return std::move(m_textureRoughnessImage);
}
std::unique_ptr<QImage> UvMapGenerator::takeResultTextureMetalnessImage()
{
return std::move(m_textureMetalnessImage);
}
std::unique_ptr<QImage> UvMapGenerator::takeResultTextureAmbientOcclusionImage()
{
return std::move(m_textureAmbientOcclusionImage);
}
std::unique_ptr<ModelMesh> UvMapGenerator::takeResultMesh()
{
return std::move(m_mesh);
}
std::unique_ptr<dust3d::Object> UvMapGenerator::takeObject()
{
return std::move(m_object);
}
bool UvMapGenerator::hasTransparencySettings() const
{
return m_hasTransparencySettings;
}
QImage* UvMapGenerator::combineMetalnessRoughnessAmbientOcclusionImages(QImage* metalnessImage,
QImage* roughnessImage,
QImage* ambientOcclusionImage)
{
QImage* textureMetalnessRoughnessAmbientOcclusionImage = nullptr;
if (nullptr != metalnessImage || nullptr != roughnessImage || nullptr != ambientOcclusionImage) {
int textureSize = 0;
if (nullptr != metalnessImage)
textureSize = metalnessImage->height();
if (nullptr != roughnessImage)
textureSize = roughnessImage->height();
if (nullptr != ambientOcclusionImage)
textureSize = ambientOcclusionImage->height();
if (textureSize > 0) {
textureMetalnessRoughnessAmbientOcclusionImage = new QImage(textureSize, textureSize, QImage::Format_ARGB32);
textureMetalnessRoughnessAmbientOcclusionImage->fill(QColor(255, 255, 0));
for (int row = 0; row < textureMetalnessRoughnessAmbientOcclusionImage->height(); ++row) {
for (int col = 0; col < textureMetalnessRoughnessAmbientOcclusionImage->width(); ++col) {
QColor color(255, 255, 0);
if (nullptr != metalnessImage)
color.setBlue(qGray(metalnessImage->pixel(col, row)));
if (nullptr != roughnessImage)
color.setGreen(qGray(roughnessImage->pixel(col, row)));
if (nullptr != ambientOcclusionImage)
color.setRed(qGray(ambientOcclusionImage->pixel(col, row)));
textureMetalnessRoughnessAmbientOcclusionImage->setPixelColor(col, row, color);
}
}
}
}
return textureMetalnessRoughnessAmbientOcclusionImage;
}
void UvMapGenerator::packUvs()
{
m_mapPacker = std::make_unique<dust3d::UvMapPacker>();
for (const auto& partIt : m_snapshot->parts) {
const auto& colorImageIdIt = partIt.second.find("colorImageId");
if (colorImageIdIt == partIt.second.end())
continue;
auto imageId = dust3d::Uuid(colorImageIdIt->second);
const QImage* image = ImageForever::get(imageId);
if (nullptr == image)
continue;
const auto& findUvs = m_object->partTriangleUvs.find(dust3d::Uuid(partIt.first));
if (findUvs == m_object->partTriangleUvs.end())
continue;
dust3d::UvMapPacker::Part part;
part.id = imageId;
part.width = image->width();
part.height = image->height();
part.localUv = findUvs->second;
m_mapPacker->addPart(part);
}
m_mapPacker->pack();
}
void UvMapGenerator::generateTextureColorImage()
{
m_textureColorImage = std::make_unique<QImage>(UvMapGenerator::m_textureSize, UvMapGenerator::m_textureSize, QImage::Format_ARGB32);
m_textureColorImage->fill(Qt::white);
QPainter colorTexturePainter;
colorTexturePainter.begin(m_textureColorImage.get());
colorTexturePainter.setRenderHint(QPainter::Antialiasing);
colorTexturePainter.setRenderHint(QPainter::HighQualityAntialiasing);
colorTexturePainter.setPen(Qt::NoPen);
for (const auto& layout : m_mapPacker->packedLayouts()) {
const QImage* image = ImageForever::get(layout.id);
if (nullptr == image) {
dust3dDebug << "Find image failed:" << layout.id.toString();
continue;
}
QPixmap brushPixmap;
if (layout.flipped) {
auto scaledImage = image->scaled(QSize(layout.height * UvMapGenerator::m_textureSize,
layout.width * UvMapGenerator::m_textureSize));
QPoint center = scaledImage.rect().center();
QMatrix matrix;
matrix.translate(center.x(), center.y());
matrix.rotate(90);
auto rotatedImage = scaledImage.transformed(matrix).mirrored(true, false);
brushPixmap = QPixmap::fromImage(rotatedImage);
} else {
auto scaledImage = image->scaled(QSize(layout.width * UvMapGenerator::m_textureSize,
layout.height * UvMapGenerator::m_textureSize));
brushPixmap = QPixmap::fromImage(scaledImage);
}
colorTexturePainter.drawPixmap(layout.left * UvMapGenerator::m_textureSize,
layout.top * UvMapGenerator::m_textureSize,
brushPixmap);
}
colorTexturePainter.end();
}
void UvMapGenerator::generateUvCoords()
{
std::map<std::array<dust3d::PositionKey, 3>, std::array<dust3d::Vector2, 3>> mergedUvs;
for (const auto& layout : m_mapPacker->packedLayouts()) {
for (const auto& it : layout.globalUv) {
mergedUvs.insert({ it.first, it.second });
}
}
std::vector<std::vector<dust3d::Vector2>> triangleUvs(m_object->triangles.size(), std::vector<dust3d::Vector2> { dust3d::Vector2(0.0, 0.0), dust3d::Vector2(0.0, 0.0), dust3d::Vector2(0.0, 0.0) });
for (size_t n = 0; n < m_object->triangles.size(); ++n) {
const auto& triangle = m_object->triangles[n];
auto findUvs = mergedUvs.find({ dust3d::PositionKey(m_object->vertices[triangle[0]]),
dust3d::PositionKey(m_object->vertices[triangle[1]]),
dust3d::PositionKey(m_object->vertices[triangle[2]]) });
if (findUvs == mergedUvs.end()) {
continue;
}
triangleUvs[n][0] = findUvs->second[0];
triangleUvs[n][1] = findUvs->second[1];
triangleUvs[n][2] = findUvs->second[2];
}
m_object->setTriangleVertexUvs(triangleUvs);
}
void UvMapGenerator::generate()
{
if (nullptr == m_object)
return;
if (nullptr == m_snapshot)
return;
packUvs();
generateTextureColorImage();
generateUvCoords();
m_mesh = std::make_unique<ModelMesh>(*m_object);
m_mesh->setTextureImage(new QImage(*m_textureColorImage));
}