dust3d/CHANGELOGS.md

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Changes between 1.0.0-rc.3 and 1.0.0-rc.4:
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- Add preference: Toon Shader
- Add menu: Export as Image
- Add auto saving
- Change to single instance with multiple windows
Changes between 1.0.0-rc.1 and 1.0.0-rc.3:
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- Fix negative skinning weight
- Fix IBL shader
- Add win32 release
Changes between 1.0.0-beta.29 and 1.0.0-rc.1:
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- Add shortcuts for menu items
- Preserve window size between runs
- Drop win32 support
- Add win64 support
- Add remesh by integrating Instant-Meshes
- Add cloth simulation by integrating FastMassSpring
- New rig generator
- Add Spanish and Italian language
- Fix glb exporting alpha mode setting
- Add texture size preference setting
- Add example model: Cat
Changes between 1.0.0-beta.28 and 1.0.0-beta.29:
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- Add marker pen: A new way of modeling from contour
- Fix crash when nodes are extremely small
- Fix shader for core profile
Changes between 1.0.0-beta.27 and 1.0.0-beta.28:
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- Add new generated mesh type: Grid mesh
- Include non-manifold geometry in result
- Fix smooth angle
- Fix preview model zoom scale
Changes between 1.0.0-beta.26 and 1.0.0-beta.27:
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- Fix normal map generation
- Fix transparency and solubility setting for texture generation
- Fix shader for metallic parameter
- Remove remote IO protocol
- Add linear interpolation to motion timeline editor
- Add countershading setting for texture generation
- Update built-in example models
Changes between 1.0.0-beta.25 and 1.0.0-beta.26:
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- Fix undo for part tree widget
- Add experiment auto colorizing (Thanks @enzyme69)
- Improve mesh generation, more average edge length
- Fix icon naming issue for icon themes (Thanks @creepertron95)
- Add tile scale setting for texture generator
- Add color transparency support
- Remove built-in example model: Bob
- Add built-in example model: Giraffe
Changes between 1.0.0-beta.24 and 1.0.0-beta.25:
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- Add shortcuts key F: bring part widget of hovered part to visible area
- Add shortcut key C: toggle chamfer state
- Add shortcut key O: toggle flat shading
- Add shortcut key R: toggle viewport rotation
- Change behaviour of shortcut key H: toggle all nodes when there is no selection
- Add mini buttons to quick set cut face rotation
- Add one tool button to toggle viewport rotation
- Increase the icon size of mini buttons
Changes between 1.0.0-beta.23 and 1.0.0-beta.24:
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- Support part color copy and paste
- Add auto ragdoll animation, powered by bullet3
- Fix texture generation
- Fix optimized compiling options for windows
Changes between 1.0.0-beta.22 and 1.0.0-beta.23:
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- Fix rig bone name issue because of translation
- Update application logo
- Add deforming map
- Improve UV quality
- Speed up mesh generation by adding more caches
- Add deforming brush
- Remove drag mode icon
- Add hollow modifier
Changes between 1.0.0-beta.21 and 1.0.0-beta.22:
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- Improve intermediate nodes generation
- Add JavaScript language support for procedural nodes generation
- Optimize cut face endpoints sort algorithm
- Local average base normal to keep mesh flow
- Support Open and Export from command line
- Add check for updates to menu
- Fix inconsistent base normal when shape is too straight
- Add procedural tree example model
Changes between 1.0.0-beta.20 and 1.0.0-beta.21:
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- Fix build for Raspberry Pi 3 Model B+
- Fix cut face direction for intermediate nodes
- Fix mesh render result flashback
- Sort cut face list by x position
- Support customizing cut face per each node
Changes between 1.0.0-beta.19 and 1.0.0-beta.20:
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- Support language: Simplified Chinese
- Fix crash on cut face nodes ordering
- Improve quality of mesh generation
Changes between 1.0.0-beta.18 and 1.0.0-beta.19:
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- Improve Pose Editor UI
- Add new pose setting: yTranslationScale
- Add new base option: Average
- Fix part mesh generation variation
- Sort material, pose, and motion list by name
- Disable three nodes branch by default, could be enabled from preferences window
- Make flat shading as default
Changes between 1.0.0-beta.17 and 1.0.0-beta.18:
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- Add preferences settings, including flat shading, default color, and default combine mode
- Fix user defined cut face flipped normal issues
- Improve shader light
- Fix motion editor issues
- Improve nodes scaling experience
- Fix rig generation
- Add more built-in example models
- Change application logo
Changes between 1.0.0-beta.16 and 1.0.0-beta.17:
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- Remote IO Protocol
- Uncombined Mode
- User Defined Cut Face
- Base Plane Constrain
- Color Solubility
- Crash Fix
Changes between 1.0.0-beta.15 and 1.0.0-beta.16:
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- Support onion skinning in pose editor
- Upgrade CGAL version from 4.11.1 to 4.13
- Replace triangulation with CGAL triangulate faces method
- Update CGAL kernel using from exact to inexact
- Fix invalid base normal on linux
- Remove cut face customization
- Make chamfer tool as a separate mini button
Changes between 1.0.0-beta.14 and 1.0.0-beta.15:
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- Improved mesh quality: more quads with even edge size
- Remesh seams as better as possible and keep mesh manifold
- Support cut face customization
- Add chamfer tool
- Add back wireframe view
- Removed convex wrapping tool
- Removed global rotation buttons
- Removed rust language dependency: reimplemented mesh generator in C++
Initial beta release:
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- Combinable Bmesh Modeling
- Auto UV Unwrapping
- Metallic/Roughness PBR Material Support
- Auto Rigging
- Pose Editing
- Motion Editing
- OBJ Export Support
- FBX Export Support
- glTF 2.0 Export Support