104 lines
3.4 KiB
C++
104 lines
3.4 KiB
C++
#ifndef SKELETON_PART_LIST_WIDGET_H
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#define SKELETON_PART_LIST_WIDGET_H
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#include <QListWidget>
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#include <map>
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#include <QLabel>
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#include <QPushButton>
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#include <QMouseEvent>
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#include "skeletondocument.h"
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class SkeletonPartWidget : public QWidget
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{
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Q_OBJECT
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signals:
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void setPartLockState(QUuid partId, bool locked);
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void setPartVisibleState(QUuid partId, bool visible);
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void setPartSubdivState(QUuid partId, bool subdived);
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void setPartDisableState(QUuid partId, bool disabled);
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void setPartXmirrorState(QUuid partId, bool mirrored);
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void setPartZmirrorState(QUuid partId, bool mirrored);
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void setPartDeformThickness(QUuid partId, float thickness);
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void setPartDeformWidth(QUuid partId, float width);
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void setPartRoundState(QUuid partId, bool rounded);
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void setPartColorState(QUuid partId, bool hasColor, QColor color);
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void setPartInverseState(QUuid partId, bool inverse);
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void movePartUp(QUuid partId);
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void movePartDown(QUuid partId);
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void movePartToTop(QUuid partId);
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void movePartToBottom(QUuid partId);
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void checkPart(QUuid partId);
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void groupOperationAdded();
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void enableBackgroundBlur();
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void disableBackgroundBlur();
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public:
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SkeletonPartWidget(const SkeletonDocument *document, QUuid partId);
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void reload();
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void updatePreview();
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void updateLockButton();
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void updateVisibleButton();
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void updateSubdivButton();
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void updateDisableButton();
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void updateXmirrorButton();
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void updateZmirrorButton();
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void updateDeformButton();
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void updateRoundButton();
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void updateColorButton();
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void updateCheckedState(bool checked);
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protected:
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void mouseDoubleClickEvent(QMouseEvent *event);
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public slots:
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void showDeformSettingPopup(const QPoint &pos);
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void showColorSettingPopup(const QPoint &pos);
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void showContextMenu(const QPoint &pos);
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private: // need initialize
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const SkeletonDocument *m_document;
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QUuid m_partId;
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private:
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QLabel *m_previewLabel;
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QPushButton *m_visibleButton;
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QPushButton *m_lockButton;
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QPushButton *m_subdivButton;
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QPushButton *m_disableButton;
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QPushButton *m_xMirrorButton;
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QPushButton *m_zMirrorButton;
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QPushButton *m_deformButton;
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QPushButton *m_roundButton;
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QPushButton *m_colorButton;
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QLabel *m_nameLabel;
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QWidget *m_backgroundWidget;
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private:
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void initToolButton(QPushButton *button);
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void initToolButtonWithoutFont(QPushButton *button);
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void initButton(QPushButton *button);
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void updateButton(QPushButton *button, QChar icon, bool highlighted);
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void updateAllButtons();
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};
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class SkeletonPartListWidget : public QListWidget
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{
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Q_OBJECT
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public:
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SkeletonPartListWidget(const SkeletonDocument *document, QWidget *parent);
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public slots:
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void partChanged(QUuid partId);
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void partListChanged();
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void partPreviewChanged(QUuid partid);
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void partLockStateChanged(QUuid partId);
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void partVisibleStateChanged(QUuid partId);
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void partSubdivStateChanged(QUuid partId);
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void partDisableStateChanged(QUuid partId);
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void partXmirrorStateChanged(QUuid partId);
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void partDeformChanged(QUuid partId);
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void partRoundStateChanged(QUuid partId);
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void partColorStateChanged(QUuid partId);
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void partChecked(QUuid partId);
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void partUnchecked(QUuid partId);
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protected:
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virtual QSize sizeHint() const;
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private:
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const SkeletonDocument *m_document;
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std::map<QUuid, QListWidgetItem *> m_itemMap;
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};
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#endif
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