dust3d/third_party/libigl/include/igl/cut_mesh.h

84 lines
3.2 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Olga Diamanti <olga.diam@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_CUT_MESH
#define IGL_CUT_MESH
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
// Given a mesh and a list of edges that are to be cut, the function
// generates a new disk-topology mesh that has the cuts at its boundary.
//
// Todo: this combinatorial operation should not depend on the vertex
// positions V.
//
// Known issues: Assumes mesh is edge-manifold.
//
// Inputs:
// V #V by 3 list of the vertex positions
// F #F by 3 list of the faces (must be triangles)
// VF #V list of lists of incident faces (adjacency list), e.g. as
// returned by igl::vertex_triangle_adjacency
// VFi #V list of lists of index of incidence within incident faces listed
// in VF, e.g. as returned by igl::vertex_triangle_adjacency
// TT #F by 3 triangle to triangle adjacent matrix (e.g. computed via
// igl:triangle_triangle_adjacency)
// TTi #F by 3 adjacent matrix, the element i,j is the id of edge of the
// triangle TT(i,j) that is adjacent with triangle i (e.g. computed via
// igl:triangle_triangle_adjacency)
// V_border #V by 1 list of booleans, indicating if the corresponging
// vertex is at the mesh boundary, e.g. as returned by
// igl::is_border_vertex
// cuts #F by 3 list of boolean flags, indicating the edges that need to
// be cut (has 1 at the face edges that are to be cut, 0 otherwise)
// Outputs:
// Vcut #V by 3 list of the vertex positions of the cut mesh. This matrix
// will be similar to the original vertices except some rows will be
// duplicated.
// Fcut #F by 3 list of the faces of the cut mesh(must be triangles). This
// matrix will be similar to the original face matrix except some indices
// will be redirected to point to the newly duplicated vertices.
//
template <
typename DerivedV,
typename DerivedF,
typename VFType,
typename DerivedTT,
typename DerivedC>
IGL_INLINE void cut_mesh(
const Eigen::PlainObjectBase<DerivedV> &V,
const Eigen::PlainObjectBase<DerivedF> &F,
const std::vector<std::vector<VFType> >& VF,
const std::vector<std::vector<VFType> >& VFi,
const Eigen::PlainObjectBase<DerivedTT>& TT,
const Eigen::PlainObjectBase<DerivedTT>& TTi,
const std::vector<bool> &V_border,
const Eigen::PlainObjectBase<DerivedC> &cuts,
Eigen::PlainObjectBase<DerivedV> &Vcut,
Eigen::PlainObjectBase<DerivedF> &Fcut);
//Wrapper of the above with only vertices and faces as mesh input
template <typename DerivedV, typename DerivedF, typename DerivedC>
IGL_INLINE void cut_mesh(
const Eigen::PlainObjectBase<DerivedV> &V,
const Eigen::PlainObjectBase<DerivedF> &F,
const Eigen::PlainObjectBase<DerivedC> &cuts,
Eigen::PlainObjectBase<DerivedV> &Vcut,
Eigen::PlainObjectBase<DerivedF> &Fcut);
};
#ifndef IGL_STATIC_LIBRARY
#include "cut_mesh.cpp"
#endif
#endif