dust3d/third_party/libigl/include/igl/octree.cpp

181 lines
6.9 KiB
C++

#include "octree.h"
#include <vector>
#include <queue>
namespace igl {
template <typename DerivedP, typename IndexType, typename DerivedCH,
typename DerivedCN, typename DerivedW>
IGL_INLINE void octree(const Eigen::MatrixBase<DerivedP>& P,
std::vector<std::vector<IndexType> > & point_indices,
Eigen::PlainObjectBase<DerivedCH>& CH,
Eigen::PlainObjectBase<DerivedCN>& CN,
Eigen::PlainObjectBase<DerivedW>& W)
{
const int MAX_DEPTH = 30000;
typedef typename DerivedCH::Scalar ChildrenType;
typedef typename DerivedCN::Scalar CentersType;
typedef typename DerivedW::Scalar WidthsType;
typedef Eigen::Matrix<ChildrenType,8,1> Vector8i;
typedef Eigen::Matrix<typename DerivedP::Scalar, 1, 3> RowVector3PType;
typedef Eigen::Matrix<CentersType, 1, 3> RowVector3CentersType;
std::vector<Eigen::Matrix<ChildrenType,8,1>,
Eigen::aligned_allocator<Eigen::Matrix<ChildrenType,8,1> > > children;
std::vector<Eigen::Matrix<CentersType,1,3>,
Eigen::aligned_allocator<Eigen::Matrix<CentersType,1,3> > > centers;
std::vector<WidthsType> widths;
auto get_octant = [](RowVector3PType location,
RowVector3CentersType center){
// We use a binary numbering of children. Treating the parent cell's
// center as the origin, we number the octants in the following manner:
// The first bit is 1 iff the octant's x coordinate is positive
// The second bit is 1 iff the octant's y coordinate is positive
// The third bit is 1 iff the octant's z coordinate is positive
//
// For example, the octant with negative x, positive y, positive z is:
// 110 binary = 6 decimal
IndexType index = 0;
if( location(0) >= center(0)){
index = index + 1;
}
if( location(1) >= center(1)){
index = index + 2;
}
if( location(2) >= center(2)){
index = index + 4;
}
return index;
};
std::function< RowVector3CentersType(const RowVector3CentersType,
const CentersType,
const ChildrenType) >
translate_center =
[](const RowVector3CentersType & parent_center,
const CentersType h,
const ChildrenType child_index){
RowVector3CentersType change_vector;
change_vector << -h,-h,-h;
//positive x chilren are 1,3,4,7
if(child_index % 2){
change_vector(0) = h;
}
//positive y children are 2,3,6,7
if(child_index == 2 || child_index == 3 ||
child_index == 6 || child_index == 7){
change_vector(1) = h;
}
//positive z children are 4,5,6,7
if(child_index > 3){
change_vector(2) = h;
}
RowVector3CentersType output = parent_center + change_vector;
return output;
};
// How many cells do we have so far?
IndexType m = 0;
// Useful list of number 0..7
const Vector8i zero_to_seven = (Vector8i()<<0,1,2,3,4,5,6,7).finished();
const Vector8i neg_ones = (Vector8i()<<-1,-1,-1,-1,-1,-1,-1,-1).finished();
std::function< void(const ChildrenType, const int) > helper;
helper = [&helper,&translate_center,&get_octant,&m,
&zero_to_seven,&neg_ones,&P,
&point_indices,&children,&centers,&widths,&MAX_DEPTH]
(const ChildrenType index, const int depth)-> void
{
if(point_indices.at(index).size() > 1 && depth < MAX_DEPTH){
//give the parent access to the children
children.at(index) = zero_to_seven.array() + m;
//make the children's data in our arrays
//Add the children to the lists, as default children
CentersType h = widths.at(index)/2;
RowVector3CentersType curr_center = centers.at(index);
for(ChildrenType i = 0; i < 8; i++){
children.emplace_back(neg_ones);
point_indices.emplace_back(std::vector<IndexType>());
centers.emplace_back(translate_center(curr_center,h/2,i));
widths.emplace_back(h);
}
//Split up the points into the corresponding children
for(int j = 0; j < point_indices.at(index).size(); j++){
IndexType curr_point_index = point_indices.at(index).at(j);
IndexType cell_of_curr_point =
get_octant(P.row(curr_point_index),curr_center)+m;
point_indices.at(cell_of_curr_point).emplace_back(curr_point_index);
}
//Now increase m
m += 8;
// Look ma, I'm calling myself.
for(int i = 0; i < 8; i++){
helper(children.at(index)(i),depth+1);
}
}
};
{
std::vector<IndexType> all(P.rows());
for(IndexType i = 0;i<all.size();i++) all[i]=i;
point_indices.emplace_back(all);
}
children.emplace_back(neg_ones);
//Get the minimum AABB for the points
RowVector3PType backleftbottom(P.col(0).minCoeff(),
P.col(1).minCoeff(),
P.col(2).minCoeff());
RowVector3PType frontrighttop(P.col(0).maxCoeff(),
P.col(1).maxCoeff(),
P.col(2).maxCoeff());
RowVector3CentersType aabb_center = (backleftbottom+frontrighttop)/2.0;
WidthsType aabb_width = std::max(std::max(
frontrighttop(0) - backleftbottom(0),
frontrighttop(1) - backleftbottom(1)),
frontrighttop(2) - backleftbottom(2));
centers.emplace_back( aabb_center );
//Widths are the side length of the cube, (not half the side length):
widths.emplace_back( aabb_width );
m++;
// then you have to actually call the function
helper(0,0);
//Now convert from vectors to Eigen matricies:
CH.resize(children.size(),8);
CN.resize(centers.size(),3);
W.resize(widths.size(),1);
for(int i = 0; i < children.size(); i++){
CH.row(i) = children.at(i);
}
for(int i = 0; i < centers.size(); i++){
CN.row(i) = centers.at(i);
}
for(int i = 0; i < widths.size(); i++){
W(i) = widths.at(i);
}
}
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
template void igl::octree<Eigen::Matrix<double, -1, -1, 0, -1, -1>, int, Eigen::Matrix<int, -1, 8, 0, -1, 8>, Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<double, -1, 1, 0, -1, 1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 8, 0, -1, 8> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&);
#endif