dust3d/third_party/libigl/include/igl/per_vertex_attribute_smooth...

33 lines
1.1 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_PER_VERTEX_ATTRIBUTE_SMOOTHING_H
#define IGL_PER_VERTEX_ATTRIBUTE_SMOOTHING_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Smooth vertex attributes using uniform Laplacian
// Inputs:
// Ain #V by #A eigen Matrix of mesh vertex attributes (each vertex has #A attributes)
// F #F by 3 eigne Matrix of face (triangle) indices
// Output:
// Aout #V by #A eigen Matrix of mesh vertex attributes
template <typename DerivedV, typename DerivedF>
IGL_INLINE void per_vertex_attribute_smoothing(
const Eigen::PlainObjectBase<DerivedV>& Ain,
const Eigen::PlainObjectBase<DerivedF>& F,
Eigen::PlainObjectBase<DerivedV> & Aout);
}
#ifndef IGL_STATIC_LIBRARY
# include "per_vertex_attribute_smoothing.cpp"
#endif
#endif