dust3d/third_party/libigl/include/igl/point_in_poly.cpp

52 lines
1.2 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "point_in_poly.h"
bool IGL_INLINE igl::point_in_poly( const std::vector<std::vector<unsigned int > >&poly,
const unsigned int xt,
const unsigned int yt)
{
int npoints= poly.size();
unsigned int xnew,ynew;
unsigned int xold,yold;
unsigned int x1,y1;
unsigned int x2,y2;
int i;
int inside=0;
if (npoints < 3) {
return(0);
}
xold=poly[npoints-1][0];
yold=poly[npoints-1][1];
for (i=0 ; i < npoints ; i++) {
xnew=poly[i][0];
ynew=poly[i][1];
if (xnew > xold) {
x1=xold;
x2=xnew;
y1=yold;
y2=ynew;
}
else {
x1=xnew;
x2=xold;
y1=ynew;
y2=yold;
}
if ((xnew < xt) == (xt <= xold) /* edge "open" at one end */
&& ((long)yt-(long)y1)*(long)(x2-x1)
< ((long)y2-(long)y1)*(long)(xt-x1)) {
inside=!inside;
}
xold=xnew;
yold=ynew;
}
return (inside != 0);
}