dust3d/third_party/libigl/include/igl/ray_box_intersect.cpp

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "ray_box_intersect.h"
#include <vector>
template <
typename Derivedsource,
typename Deriveddir,
typename Scalar>
IGL_INLINE bool igl::ray_box_intersect(
const Eigen::MatrixBase<Derivedsource> & origin,
const Eigen::MatrixBase<Deriveddir> & dir,
const Eigen::AlignedBox<Scalar,3> & box,
const Scalar & t0,
const Scalar & t1,
Scalar & tmin,
Scalar & tmax)
{
#ifdef false
// https://github.com/RMonica/basic_next_best_view/blob/master/src/RayTracer.cpp
const auto & intersectRayBox = [](
const Eigen::Vector3f& rayo,
const Eigen::Vector3f& rayd,
const Eigen::Vector3f& bmin,
const Eigen::Vector3f& bmax,
float & tnear,
float & tfar
)->bool
{
Eigen::Vector3f bnear;
Eigen::Vector3f bfar;
// Checks for intersection testing on each direction coordinate
// Computes
float t1, t2;
tnear = -1e+6f, tfar = 1e+6f; //, tCube;
bool intersectFlag = true;
for (int i = 0; i < 3; ++i) {
// std::cout << "coordinate " << i << ": bmin " << bmin(i) << ", bmax " << bmax(i) << std::endl;
assert(bmin(i) <= bmax(i));
if (::fabs(rayd(i)) < 1e-6) { // Ray parallel to axis i-th
if (rayo(i) < bmin(i) || rayo(i) > bmax(i)) {
intersectFlag = false;
}
}
else {
// Finds the nearest and the farthest vertices of the box from the ray origin
if (::fabs(bmin(i) - rayo(i)) < ::fabs(bmax(i) - rayo(i))) {
bnear(i) = bmin(i);
bfar(i) = bmax(i);
}
else {
bnear(i) = bmax(i);
bfar(i) = bmin(i);
}
// std::cout << " bnear " << bnear(i) << ", bfar " << bfar(i) << std::endl;
// Finds the distance parameters t1 and t2 of the two ray-box intersections:
// t1 must be the closest to the ray origin rayo.
t1 = (bnear(i) - rayo(i)) / rayd(i);
t2 = (bfar(i) - rayo(i)) / rayd(i);
if (t1 > t2) {
std::swap(t1,t2);
}
// The two intersection values are used to saturate tnear and tfar
if (t1 > tnear) {
tnear = t1;
}
if (t2 < tfar) {
tfar = t2;
}
// std::cout << " t1 " << t1 << ", t2 " << t2 << ", tnear " << tnear << ", tfar " << tfar
// << " tnear > tfar? " << (tnear > tfar) << ", tfar < 0? " << (tfar < 0) << std::endl;
if(tnear > tfar) {
intersectFlag = false;
}
if(tfar < 0) {
intersectFlag = false;
}
}
}
// Checks whether intersection occurs or not
return intersectFlag;
};
float tmin_f, tmax_f;
bool ret = intersectRayBox(
origin. template cast<float>(),
dir. template cast<float>(),
box.min().template cast<float>(),
box.max().template cast<float>(),
tmin_f,
tmax_f);
tmin = tmin_f;
tmax = tmax_f;
return ret;
#else
using namespace Eigen;
// This should be precomputed and provided as input
typedef Matrix<Scalar,1,3> RowVector3S;
const RowVector3S inv_dir( 1./dir(0),1./dir(1),1./dir(2));
const std::vector<bool> sign = { inv_dir(0)<0, inv_dir(1)<0, inv_dir(2)<0};
// http://people.csail.mit.edu/amy/papers/box-jgt.pdf
// "An Efficient and Robust RayBox Intersection Algorithm"
Scalar tymin, tymax, tzmin, tzmax;
std::vector<RowVector3S> bounds = {box.min(),box.max()};
tmin = ( bounds[sign[0]](0) - origin(0)) * inv_dir(0);
tmax = ( bounds[1-sign[0]](0) - origin(0)) * inv_dir(0);
tymin = (bounds[sign[1]](1) - origin(1)) * inv_dir(1);
tymax = (bounds[1-sign[1]](1) - origin(1)) * inv_dir(1);
if ( (tmin > tymax) || (tymin > tmax) )
{
return false;
}
if (tymin > tmin)
{
tmin = tymin;
}
if (tymax < tmax)
{
tmax = tymax;
}
tzmin = (bounds[sign[2]](2) - origin(2)) * inv_dir(2);
tzmax = (bounds[1-sign[2]](2) - origin(2)) * inv_dir(2);
if ( (tmin > tzmax) || (tzmin > tmax) )
{
return false;
}
if (tzmin > tmin)
{
tmin = tzmin;
}
if (tzmax < tmax)
{
tmax = tzmax;
}
if(!( (tmin < t1) && (tmax > t0) ))
{
return false;
}
return true;
#endif
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
template bool igl::ray_box_intersect<Eigen::Matrix<double, 1, 3, 1, 1, 3>, Eigen::Matrix<double, 1, 3, 1, 1, 3>, double>(Eigen::MatrixBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> > const&, Eigen::AlignedBox<double, 3> const&, double const&, double const&, double&, double&);
#endif