dust3d/third_party/libigl/include/igl/writeBF.h

38 lines
1.1 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_WRITEBF_H
#define IGL_WRITEBF_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <string>
namespace igl
{
// Write a bones forest to a file
//
// Input:
// file_name path to .bf bones tree file
// WI #B list of unique weight indices
// P #B list of parent indices into B, -1 for roots
// O #B list of tip offsets
// Returns true on success, false on errors
template <
typename DerivedWI,
typename DerivedP,
typename DerivedO>
IGL_INLINE bool writeBF(
const std::string & filename,
const Eigen::PlainObjectBase<DerivedWI> & WI,
const Eigen::PlainObjectBase<DerivedP> & P,
const Eigen::PlainObjectBase<DerivedO> & O);
}
#ifndef IGL_STATIC_LIBRARY
# include "writeBF.cpp"
#endif
#endif