82 lines
4.2 KiB
C
82 lines
4.2 KiB
C
#ifndef DUST3D_TEXTURE_TYPE_H
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#define DUST3D_TEXTURE_TYPE_H
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#include <QObject>
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#include <QColor>
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#include <QString>
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enum class TextureType
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{
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None,
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BaseColor,
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Normal,
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Metallic,
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Roughness,
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AmbientOcclusion,
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Count
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};
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QString TextureTypeToDispName(TextureType type);
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#define IMPL_TextureTypeToDispName \
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QString TextureTypeToDispName(TextureType type) \
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{ \
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switch (type) { \
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case TextureType::BaseColor: \
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return QObject::tr("Base Color"); \
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case TextureType::Normal: \
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return QObject::tr("Normal Map"); \
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case TextureType::Metallic: \
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return QObject::tr("Metallic"); \
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case TextureType::Roughness: \
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return QObject::tr("Roughness"); \
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case TextureType::AmbientOcclusion: \
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return QObject::tr("Ambient Occlusion"); \
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case TextureType::None: \
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return QObject::tr("None"); \
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default: \
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return ""; \
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} \
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}
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const char *TextureTypeToString(TextureType type);
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#define IMPL_TextureTypeToString \
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const char *TextureTypeToString(TextureType type) \
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{ \
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switch (type) { \
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case TextureType::BaseColor: \
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return "BaseColor"; \
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case TextureType::Normal: \
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return "Normal"; \
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case TextureType::Metallic: \
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return "Metallic"; \
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case TextureType::Roughness: \
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return "Roughness"; \
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case TextureType::AmbientOcclusion: \
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return "AmbientOcclusion"; \
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case TextureType::None: \
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return "None"; \
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default: \
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return ""; \
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} \
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}
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TextureType TextureTypeFromString(const char *typeString);
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#define IMPL_TextureTypeFromString \
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TextureType TextureTypeFromString(const char *typeString) \
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{ \
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QString type = typeString; \
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if (type == "BaseColor") \
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return TextureType::BaseColor; \
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if (type == "Normal") \
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return TextureType::Normal; \
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if (type == "Metallic") \
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return TextureType::Metallic; \
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if (type == "Metalness") \
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return TextureType::Metallic; \
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if (type == "Roughness") \
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return TextureType::Roughness; \
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if (type == "AmbientOcclusion") \
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return TextureType::AmbientOcclusion; \
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return TextureType::None; \
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}
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#endif
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