927 lines
33 KiB
C++
927 lines
33 KiB
C++
#ifndef DUST3D_APPLICATION_DOCUMENT_H_
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#define DUST3D_APPLICATION_DOCUMENT_H_
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#include "debug.h"
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#include "model_mesh.h"
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#include "monochrome_mesh.h"
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#include "theme.h"
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#include <QImage>
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#include <QObject>
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#include <QPolygon>
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#include <algorithm>
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#include <cmath>
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#include <deque>
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#include <dust3d/base/combine_mode.h>
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#include <dust3d/base/cut_face.h>
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#include <dust3d/base/part_target.h>
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#include <dust3d/base/snapshot.h>
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#include <dust3d/base/texture_type.h>
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#include <dust3d/base/uuid.h>
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#include <map>
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#include <set>
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#include <vector>
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class UvMapGenerator;
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class MeshGenerator;
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class MeshResultPostProcessor;
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class Document : public QObject {
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Q_OBJECT
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public:
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enum class EditMode {
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Add = 0,
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Select,
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Paint,
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Drag,
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ZoomIn,
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ZoomOut
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};
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enum class SnapshotFor {
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None = 0,
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Nodes = 0x00000001,
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Bones = 0x00000002,
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Document = (Nodes | Bones)
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};
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class HistoryItem {
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public:
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dust3d::Snapshot snapshot;
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};
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enum class Profile {
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Unknown = 0,
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Main,
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Side
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};
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class Node {
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public:
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Node(const dust3d::Uuid& withId = dust3d::Uuid())
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{
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id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
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}
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void setRadius(float toRadius);
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void setCutRotation(float toRotation)
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{
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if (toRotation < -1)
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toRotation = -1;
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else if (toRotation > 1)
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toRotation = 1;
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cutRotation = toRotation;
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hasCutFaceSettings = true;
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}
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void setCutFace(dust3d::CutFace face)
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{
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cutFace = face;
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cutFaceLinkedId = dust3d::Uuid();
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hasCutFaceSettings = true;
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}
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void setCutFaceLinkedId(const dust3d::Uuid& linkedId)
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{
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if (linkedId.isNull()) {
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clearCutFaceSettings();
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return;
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}
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cutFace = dust3d::CutFace::UserDefined;
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cutFaceLinkedId = linkedId;
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hasCutFaceSettings = true;
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}
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void clearCutFaceSettings()
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{
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cutFace = dust3d::CutFace::Quad;
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cutFaceLinkedId = dust3d::Uuid();
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cutRotation = 0;
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hasCutFaceSettings = false;
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}
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float getX(bool rotated = false) const
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{
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if (rotated)
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return m_y;
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return m_x;
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}
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float getY(bool rotated = false) const
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{
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if (rotated)
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return m_x;
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return m_y;
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}
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float getZ(bool rotated = false) const
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{
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(void)rotated;
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return m_z;
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}
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void setX(float x)
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{
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m_x = x;
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}
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void setY(float y)
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{
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m_y = y;
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}
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void setZ(float z)
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{
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m_z = z;
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}
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void addX(float x)
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{
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m_x += x;
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}
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void addY(float y)
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{
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m_y += y;
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}
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void addZ(float z)
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{
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m_z += z;
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}
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dust3d::Uuid id;
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dust3d::Uuid partId;
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QString name;
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float radius = 0.0;
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float cutRotation = 0.0;
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dust3d::CutFace cutFace = dust3d::CutFace::Quad;
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dust3d::Uuid cutFaceLinkedId;
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bool hasCutFaceSettings = false;
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std::vector<dust3d::Uuid> edgeIds;
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std::set<dust3d::Uuid> boneIds;
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bool boneJoint = false;
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private:
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float m_x = 0.0;
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float m_y = 0.0;
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float m_z = 0.0;
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};
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class Edge {
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public:
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Edge(const dust3d::Uuid& withId = dust3d::Uuid())
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{
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id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
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}
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dust3d::Uuid id;
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dust3d::Uuid partId;
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QString name;
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std::vector<dust3d::Uuid> nodeIds;
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dust3d::Uuid neighborOf(dust3d::Uuid nodeId) const
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{
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if (nodeIds.size() != 2)
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return dust3d::Uuid();
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return nodeIds[0] == nodeId ? nodeIds[1] : nodeIds[0];
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}
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};
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class Part {
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public:
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dust3d::Uuid id;
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QString name;
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bool visible;
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bool locked;
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bool subdived;
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bool disabled;
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bool xMirrored;
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float deformThickness;
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float deformWidth;
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bool deformUnified;
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bool rounded;
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bool chamfered;
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QColor color;
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bool hasColor;
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dust3d::Uuid componentId;
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std::vector<dust3d::Uuid> nodeIds;
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bool dirty;
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float cutRotation;
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dust3d::CutFace cutFace;
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dust3d::Uuid cutFaceLinkedId;
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dust3d::PartTarget target;
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float colorSolubility;
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float metalness;
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float roughness;
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float hollowThickness;
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bool countershaded;
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bool smooth;
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dust3d::Uuid colorImageId;
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Part(const dust3d::Uuid& withId = dust3d::Uuid())
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: visible(true)
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, locked(false)
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, subdived(false)
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, disabled(false)
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, xMirrored(false)
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, deformThickness(1.0)
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, deformWidth(1.0)
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, deformUnified(false)
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, rounded(false)
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, chamfered(false)
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, color(Qt::white)
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, hasColor(false)
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, dirty(true)
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, cutRotation(0.0)
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, cutFace(dust3d::CutFace::Quad)
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, target(dust3d::PartTarget::Model)
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, colorSolubility(0.0)
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, metalness(0.0)
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, roughness(1.0)
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, hollowThickness(0.0)
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, countershaded(false)
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, smooth(false)
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{
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id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
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}
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bool hasPolyFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasSmoothFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasSubdivFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasRoundEndFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasMirrorFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasChamferFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasRotationFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasHollowFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasCutFaceFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasLayerFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasTargetFunction() const
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{
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return true;
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}
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bool hasBaseFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasCombineModeFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasDeformFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasColorFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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void setDeformThickness(float toThickness)
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{
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if (toThickness < 0)
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toThickness = 0;
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else if (toThickness > 2)
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toThickness = 2;
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deformThickness = toThickness;
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}
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void setDeformWidth(float toWidth)
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{
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if (toWidth < 0)
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toWidth = 0;
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else if (toWidth > 2)
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toWidth = 2;
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deformWidth = toWidth;
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}
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void setCutRotation(float toRotation)
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{
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if (toRotation < -1)
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toRotation = -1;
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else if (toRotation > 1)
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toRotation = 1;
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cutRotation = toRotation;
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}
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void setCutFace(dust3d::CutFace face)
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{
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cutFace = face;
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cutFaceLinkedId = dust3d::Uuid();
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}
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void setCutFaceLinkedId(const dust3d::Uuid& linkedId)
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{
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if (linkedId.isNull()) {
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setCutFace(dust3d::CutFace::Quad);
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return;
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}
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cutFace = dust3d::CutFace::UserDefined;
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cutFaceLinkedId = linkedId;
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}
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bool deformThicknessAdjusted() const
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{
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return fabs(deformThickness - 1.0) >= 0.01;
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}
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bool deformWidthAdjusted() const
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{
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return fabs(deformWidth - 1.0) >= 0.01;
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}
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bool deformAdjusted() const
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{
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return deformThicknessAdjusted() || deformWidthAdjusted() || deformUnified;
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}
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bool colorSolubilityAdjusted() const
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{
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return fabs(colorSolubility - 0.0) >= 0.01;
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}
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bool metalnessAdjusted() const
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{
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return fabs(metalness - 0.0) >= 0.01;
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}
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bool roughnessAdjusted() const
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{
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return fabs(roughness - 1.0) >= 0.01;
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}
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bool cutRotationAdjusted() const
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{
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return fabs(cutRotation - 0.0) >= 0.01;
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}
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bool hollowThicknessAdjusted() const
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{
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return fabs(hollowThickness - 0.0) >= 0.01;
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}
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bool cutFaceAdjusted() const
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{
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return cutFace != dust3d::CutFace::Quad;
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}
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bool cutAdjusted() const
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{
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return cutRotationAdjusted() || cutFaceAdjusted() || hollowThicknessAdjusted();
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}
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bool isEditVisible() const
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{
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return visible && !disabled;
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}
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void copyAttributes(const Part& other)
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{
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visible = other.visible;
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locked = other.locked;
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subdived = other.subdived;
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disabled = other.disabled;
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xMirrored = other.xMirrored;
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deformThickness = other.deformThickness;
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deformWidth = other.deformWidth;
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rounded = other.rounded;
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chamfered = other.chamfered;
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color = other.color;
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hasColor = other.hasColor;
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cutRotation = other.cutRotation;
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cutFace = other.cutFace;
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cutFaceLinkedId = other.cutFaceLinkedId;
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componentId = other.componentId;
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dirty = other.dirty;
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target = other.target;
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colorSolubility = other.colorSolubility;
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countershaded = other.countershaded;
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metalness = other.metalness;
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roughness = other.roughness;
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deformUnified = other.deformUnified;
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smooth = other.smooth;
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hollowThickness = other.hollowThickness;
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}
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private:
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Q_DISABLE_COPY(Part);
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};
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class Component {
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public:
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Component()
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{
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}
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Component(const dust3d::Uuid& withId, const QString& linkData = QString(), const QString& linkDataType = QString())
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{
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id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
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if (!linkData.isEmpty()) {
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if ("partId" == linkDataType) {
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linkToPartId = dust3d::Uuid(linkData.toUtf8().constData());
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}
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}
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}
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dust3d::Uuid id;
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QString name;
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dust3d::Uuid linkToPartId;
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dust3d::Uuid parentId;
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bool expanded = true;
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dust3d::CombineMode combineMode = dust3d::CombineMode::Normal;
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bool dirty = true;
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std::vector<dust3d::Uuid> childrenIds;
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bool isPreviewMeshObsolete = false;
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std::unique_ptr<QImage> previewImage;
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bool isPreviewImageDecorationObsolete = false;
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QPixmap previewPixmap;
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QString linkData() const
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{
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return linkToPartId.isNull() ? QString() : QString(linkToPartId.toString().c_str());
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}
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QString linkDataType() const
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{
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return linkToPartId.isNull() ? QString() : QString("partId");
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}
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void addChild(dust3d::Uuid childId)
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{
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if (m_childrenIdSet.find(childId) != m_childrenIdSet.end())
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return;
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m_childrenIdSet.insert(childId);
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childrenIds.push_back(childId);
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}
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void replaceChildWithOthers(const dust3d::Uuid& childId, const std::vector<dust3d::Uuid>& others)
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{
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if (m_childrenIdSet.find(childId) == m_childrenIdSet.end())
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return;
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m_childrenIdSet.erase(childId);
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std::vector<dust3d::Uuid> candidates;
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for (const auto& it : others) {
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if (m_childrenIdSet.find(it) == m_childrenIdSet.end()) {
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m_childrenIdSet.insert(it);
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candidates.emplace_back(it);
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}
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}
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for (size_t i = 0; i < childrenIds.size(); ++i) {
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if (childId == childrenIds[i]) {
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size_t newAddSize = candidates.size() - 1;
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if (newAddSize > 0) {
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size_t oldSize = childrenIds.size();
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childrenIds.resize(childrenIds.size() + newAddSize);
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for (int j = (int)oldSize - 1; j > (int)i; --j) {
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childrenIds[j + newAddSize] = childrenIds[j];
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}
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}
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for (size_t k = 0; k < candidates.size(); ++k)
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childrenIds[i + k] = candidates[k];
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break;
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}
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}
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}
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void removeChild(dust3d::Uuid childId)
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{
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if (m_childrenIdSet.find(childId) == m_childrenIdSet.end())
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return;
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m_childrenIdSet.erase(childId);
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auto findResult = std::find(childrenIds.begin(), childrenIds.end(), childId);
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if (findResult != childrenIds.end())
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childrenIds.erase(findResult);
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}
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void replaceChild(dust3d::Uuid childId, dust3d::Uuid newId)
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{
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if (m_childrenIdSet.find(childId) == m_childrenIdSet.end())
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return;
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if (m_childrenIdSet.find(newId) != m_childrenIdSet.end())
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return;
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m_childrenIdSet.erase(childId);
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m_childrenIdSet.insert(newId);
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auto findResult = std::find(childrenIds.begin(), childrenIds.end(), childId);
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if (findResult != childrenIds.end())
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*findResult = newId;
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}
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void moveChildUp(dust3d::Uuid childId)
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{
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auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
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if (it == childrenIds.end()) {
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return;
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}
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auto index = std::distance(childrenIds.begin(), it);
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if (index == 0)
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return;
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std::swap(childrenIds[index - 1], childrenIds[index]);
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}
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void moveChildDown(dust3d::Uuid childId)
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{
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auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
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if (it == childrenIds.end()) {
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return;
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}
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auto index = std::distance(childrenIds.begin(), it);
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if (index == (int)childrenIds.size() - 1)
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return;
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std::swap(childrenIds[index], childrenIds[index + 1]);
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}
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void moveChildToTop(dust3d::Uuid childId)
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{
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auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
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if (it == childrenIds.end()) {
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return;
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}
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auto index = std::distance(childrenIds.begin(), it);
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if (index == 0)
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return;
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for (int i = index; i >= 1; i--)
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std::swap(childrenIds[i - 1], childrenIds[i]);
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}
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void moveChildToBottom(dust3d::Uuid childId)
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{
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auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
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if (it == childrenIds.end()) {
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return;
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}
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auto index = std::distance(childrenIds.begin(), it);
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if (index == (int)childrenIds.size() - 1)
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return;
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for (int i = index; i <= (int)childrenIds.size() - 2; i++)
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std::swap(childrenIds[i], childrenIds[i + 1]);
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}
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void updatePreviewMesh(std::unique_ptr<ModelMesh> mesh)
|
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{
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m_previewMesh = std::move(mesh);
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isPreviewMeshObsolete = true;
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}
|
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ModelMesh* takePreviewMesh() const
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|
{
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if (nullptr == m_previewMesh)
|
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return nullptr;
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return new ModelMesh(*m_previewMesh);
|
|
}
|
|
|
|
private:
|
|
std::unique_ptr<ModelMesh> m_previewMesh;
|
|
std::set<dust3d::Uuid> m_childrenIdSet;
|
|
};
|
|
|
|
class Bone {
|
|
public:
|
|
dust3d::Uuid id;
|
|
dust3d::Uuid attachBoneId;
|
|
int attachBoneJointIndex = 0;
|
|
QString name;
|
|
QPixmap previewPixmap;
|
|
|
|
Bone(const dust3d::Uuid& withId = dust3d::Uuid());
|
|
};
|
|
|
|
signals:
|
|
void nodeCutRotationChanged(dust3d::Uuid nodeId);
|
|
void nodeCutFaceChanged(dust3d::Uuid nodeId);
|
|
void partPreviewChanged(dust3d::Uuid partId);
|
|
void resultMeshChanged();
|
|
void resultComponentPreviewMeshesChanged();
|
|
void turnaroundChanged();
|
|
void editModeChanged();
|
|
void resultTextureChanged();
|
|
void postProcessedResultChanged();
|
|
void partSubdivStateChanged(dust3d::Uuid partId);
|
|
void partXmirrorStateChanged(dust3d::Uuid partId);
|
|
void partDeformThicknessChanged(dust3d::Uuid partId);
|
|
void partDeformWidthChanged(dust3d::Uuid partId);
|
|
void partDeformUnifyStateChanged(dust3d::Uuid partId);
|
|
void partRoundStateChanged(dust3d::Uuid partId);
|
|
void partColorStateChanged(dust3d::Uuid partId);
|
|
void partCutRotationChanged(dust3d::Uuid partId);
|
|
void partCutFaceChanged(dust3d::Uuid partId);
|
|
void partChamferStateChanged(dust3d::Uuid partId);
|
|
void partTargetChanged(dust3d::Uuid partId);
|
|
void partColorSolubilityChanged(dust3d::Uuid partId);
|
|
void partMetalnessChanged(dust3d::Uuid partId);
|
|
void partRoughnessChanged(dust3d::Uuid partId);
|
|
void partHollowThicknessChanged(dust3d::Uuid partId);
|
|
void partCountershadeStateChanged(dust3d::Uuid partId);
|
|
void partSmoothStateChanged(dust3d::Uuid partId);
|
|
void componentCombineModeChanged(dust3d::Uuid componentId);
|
|
void cleanup();
|
|
void checkPart(dust3d::Uuid partId);
|
|
void partChecked(dust3d::Uuid partId);
|
|
void partUnchecked(dust3d::Uuid partId);
|
|
void enableBackgroundBlur();
|
|
void disableBackgroundBlur();
|
|
void exportReady();
|
|
void uncheckAll();
|
|
void checkNode(dust3d::Uuid nodeId);
|
|
void checkEdge(dust3d::Uuid edgeId);
|
|
void meshGenerating();
|
|
void postProcessing();
|
|
void textureGenerating();
|
|
void textureChanged();
|
|
void partAdded(dust3d::Uuid partId);
|
|
void nodeAdded(dust3d::Uuid nodeId);
|
|
void edgeAdded(dust3d::Uuid edgeId);
|
|
void partRemoved(dust3d::Uuid partId);
|
|
void partLockStateChanged(dust3d::Uuid partId);
|
|
void partVisibleStateChanged(dust3d::Uuid partId);
|
|
void partDisableStateChanged(dust3d::Uuid partId);
|
|
void partColorImageChanged(const dust3d::Uuid& partId);
|
|
void componentNameChanged(dust3d::Uuid componentId);
|
|
void componentChildrenChanged(dust3d::Uuid componentId);
|
|
void componentRemoved(dust3d::Uuid componentId);
|
|
void componentAdded(dust3d::Uuid componentId);
|
|
void componentExpandStateChanged(dust3d::Uuid componentId);
|
|
void componentPreviewMeshChanged(const dust3d::Uuid& componentId);
|
|
void componentPreviewPixmapChanged(const dust3d::Uuid& componentId);
|
|
void nodeRemoved(dust3d::Uuid nodeId);
|
|
void edgeRemoved(dust3d::Uuid edgeId);
|
|
void nodeRadiusChanged(dust3d::Uuid nodeId);
|
|
void nodeOriginChanged(dust3d::Uuid nodeId);
|
|
void nodeBoneJointStateChanged(const dust3d::Uuid& nodeId);
|
|
void edgeReversed(dust3d::Uuid edgeId);
|
|
void originChanged();
|
|
void skeletonChanged();
|
|
void optionsChanged();
|
|
void xlockStateChanged();
|
|
void ylockStateChanged();
|
|
void zlockStateChanged();
|
|
void radiusLockStateChanged();
|
|
void boneAdded(const dust3d::Uuid& boneId);
|
|
void boneRemoved(const dust3d::Uuid& boneId);
|
|
void boneAttachmentChanged(const dust3d::Uuid& boneId);
|
|
void boneNodesChanged(const dust3d::Uuid& boneId);
|
|
void boneNameChanged(const dust3d::Uuid& boneId);
|
|
void bonePreviewPixmapChanged(const dust3d::Uuid& boneId);
|
|
void boneIdListChanged();
|
|
void rigChanged();
|
|
|
|
public: // need initialize
|
|
QImage* textureImage = nullptr;
|
|
QByteArray* textureImageByteArray = nullptr;
|
|
QImage* textureNormalImage = nullptr;
|
|
QByteArray* textureNormalImageByteArray = nullptr;
|
|
QImage* textureMetalnessImage = nullptr;
|
|
QByteArray* textureMetalnessImageByteArray = nullptr;
|
|
QImage* textureRoughnessImage = nullptr;
|
|
QByteArray* textureRoughnessImageByteArray = nullptr;
|
|
QImage* textureAmbientOcclusionImage = nullptr;
|
|
QByteArray* textureAmbientOcclusionImageByteArray = nullptr;
|
|
bool weldEnabled = true;
|
|
float brushMetalness = ModelMesh::m_defaultMetalness;
|
|
float brushRoughness = ModelMesh::m_defaultRoughness;
|
|
EditMode editMode = EditMode::Select;
|
|
bool xlocked = false;
|
|
bool ylocked = false;
|
|
bool zlocked = false;
|
|
bool radiusLocked = false;
|
|
QImage turnaround;
|
|
QByteArray turnaroundPngByteArray;
|
|
std::map<dust3d::Uuid, Part> partMap;
|
|
std::map<dust3d::Uuid, Node> nodeMap;
|
|
std::map<dust3d::Uuid, Edge> edgeMap;
|
|
std::map<dust3d::Uuid, Component> componentMap;
|
|
Component rootComponent;
|
|
std::map<dust3d::Uuid, Bone> boneMap;
|
|
std::vector<dust3d::Uuid> boneIdList;
|
|
|
|
public:
|
|
Document();
|
|
~Document();
|
|
bool undoable() const;
|
|
bool redoable() const;
|
|
bool hasPastableNodesInClipboard() const;
|
|
bool originSettled() const;
|
|
bool isNodeEditable(dust3d::Uuid nodeId) const;
|
|
bool isEdgeEditable(dust3d::Uuid edgeId) const;
|
|
void copyNodes(std::set<dust3d::Uuid> nodeIdSet) const;
|
|
void toSnapshot(dust3d::Snapshot* snapshot, const std::set<dust3d::Uuid>& limitNodeIds = std::set<dust3d::Uuid>(),
|
|
SnapshotFor forWhat = SnapshotFor::Document) const;
|
|
void fromSnapshot(const dust3d::Snapshot& snapshot);
|
|
enum class SnapshotSource {
|
|
Unknown,
|
|
Paste,
|
|
Import
|
|
};
|
|
void addFromSnapshot(const dust3d::Snapshot& snapshot, enum SnapshotSource source = SnapshotSource::Paste);
|
|
ModelMesh* takeResultMesh();
|
|
MonochromeMesh* takeWireframeMesh();
|
|
ModelMesh* takePaintedMesh();
|
|
bool isMeshGenerationSucceed();
|
|
ModelMesh* takeResultTextureMesh();
|
|
ModelMesh* takeResultRigWeightMesh();
|
|
void updateTurnaround(const QImage& image);
|
|
void clearTurnaround();
|
|
void updateTextureImage(QImage* image);
|
|
void updateTextureNormalImage(QImage* image);
|
|
void updateTextureMetalnessImage(QImage* image);
|
|
void updateTextureRoughnessImage(QImage* image);
|
|
void updateTextureAmbientOcclusionImage(QImage* image);
|
|
const dust3d::Object& currentUvMappedObject() const;
|
|
bool isExportReady() const;
|
|
bool isPostProcessResultObsolete() const;
|
|
bool isMeshGenerating() const;
|
|
bool isPostProcessing() const;
|
|
bool isTextureGenerating() const;
|
|
void collectCutFaceList(std::vector<QString>& cutFaces) const;
|
|
float getOriginX(bool rotated = false) const
|
|
{
|
|
if (rotated)
|
|
return m_originY;
|
|
return m_originX;
|
|
}
|
|
float getOriginY(bool rotated = false) const
|
|
{
|
|
if (rotated)
|
|
return m_originX;
|
|
return m_originY;
|
|
}
|
|
float getOriginZ(bool rotated = false) const
|
|
{
|
|
(void)rotated;
|
|
return m_originZ;
|
|
}
|
|
void setOriginX(float originX)
|
|
{
|
|
m_originX = originX;
|
|
}
|
|
void setOriginY(float originY)
|
|
{
|
|
m_originY = originY;
|
|
}
|
|
void setOriginZ(float originZ)
|
|
{
|
|
m_originZ = originZ;
|
|
}
|
|
void addOriginX(float originX)
|
|
{
|
|
m_originX += originX;
|
|
}
|
|
void addOriginY(float originY)
|
|
{
|
|
m_originY += originY;
|
|
}
|
|
void addOriginZ(float originZ)
|
|
{
|
|
m_originZ += originZ;
|
|
}
|
|
const Node* findNode(dust3d::Uuid nodeId) const;
|
|
const Edge* findEdge(dust3d::Uuid edgeId) const;
|
|
const Part* findPart(dust3d::Uuid partId) const;
|
|
const Edge* findEdgeByNodes(dust3d::Uuid firstNodeId, dust3d::Uuid secondNodeId) const;
|
|
void findAllNeighbors(dust3d::Uuid nodeId, std::set<dust3d::Uuid>& neighbors) const;
|
|
bool isNodeConnectable(dust3d::Uuid nodeId) const;
|
|
const Component* findComponent(dust3d::Uuid componentId) const;
|
|
const Component* findComponentParent(dust3d::Uuid componentId) const;
|
|
dust3d::Uuid findComponentParentId(dust3d::Uuid componentId) const;
|
|
void collectComponentDescendantParts(dust3d::Uuid componentId, std::vector<dust3d::Uuid>& partIds) const;
|
|
void collectComponentDescendantComponents(dust3d::Uuid componentId, std::vector<dust3d::Uuid>& componentIds) const;
|
|
void setComponentPreviewMesh(const dust3d::Uuid& componentId, std::unique_ptr<ModelMesh> mesh);
|
|
void setComponentPreviewImage(const dust3d::Uuid& componentId, std::unique_ptr<QImage> image);
|
|
void resetDirtyFlags();
|
|
void markAllDirty();
|
|
const Bone* findBone(const dust3d::Uuid& boneId) const;
|
|
|
|
public slots:
|
|
void undo();
|
|
void redo();
|
|
void paste();
|
|
void setNodeCutRotation(dust3d::Uuid nodeId, float cutRotation);
|
|
void setNodeCutFace(dust3d::Uuid nodeId, dust3d::CutFace cutFace);
|
|
void setNodeCutFaceLinkedId(dust3d::Uuid nodeId, dust3d::Uuid linkedId);
|
|
void clearNodeCutFaceSettings(dust3d::Uuid nodeId);
|
|
void setEditMode(EditMode mode);
|
|
void uiReady();
|
|
void generateMesh();
|
|
void regenerateMesh();
|
|
void meshReady();
|
|
void generateTexture();
|
|
void textureReady();
|
|
void postProcess();
|
|
void postProcessedMeshResultReady();
|
|
void setPartSubdivState(dust3d::Uuid partId, bool subdived);
|
|
void setPartXmirrorState(dust3d::Uuid partId, bool mirrored);
|
|
void setPartDeformThickness(dust3d::Uuid partId, float thickness);
|
|
void setPartDeformWidth(dust3d::Uuid partId, float width);
|
|
void setPartDeformUnified(dust3d::Uuid partId, bool unified);
|
|
void setPartRoundState(dust3d::Uuid partId, bool rounded);
|
|
void setPartColorState(dust3d::Uuid partId, bool hasColor, QColor color);
|
|
void setPartCutRotation(dust3d::Uuid partId, float cutRotation);
|
|
void setPartCutFace(dust3d::Uuid partId, dust3d::CutFace cutFace);
|
|
void setPartCutFaceLinkedId(dust3d::Uuid partId, dust3d::Uuid linkedId);
|
|
void setPartChamferState(dust3d::Uuid partId, bool chamfered);
|
|
void setPartTarget(dust3d::Uuid partId, dust3d::PartTarget target);
|
|
void setPartColorSolubility(dust3d::Uuid partId, float solubility);
|
|
void setPartMetalness(dust3d::Uuid partId, float metalness);
|
|
void setPartRoughness(dust3d::Uuid partId, float roughness);
|
|
void setPartHollowThickness(dust3d::Uuid partId, float hollowThickness);
|
|
void setPartCountershaded(dust3d::Uuid partId, bool countershaded);
|
|
void setPartSmoothState(dust3d::Uuid partId, bool smooth);
|
|
void setComponentCombineMode(dust3d::Uuid componentId, dust3d::CombineMode combineMode);
|
|
void saveSnapshot();
|
|
void batchChangeBegin();
|
|
void batchChangeEnd();
|
|
void reset();
|
|
void clearHistories();
|
|
void silentReset();
|
|
void toggleSmoothNormal();
|
|
void enableWeld(bool enabled);
|
|
void removeNode(dust3d::Uuid nodeId);
|
|
void removeEdge(dust3d::Uuid edgeId);
|
|
void removePart(dust3d::Uuid partId);
|
|
void addNodeWithId(dust3d::Uuid nodeId, float x, float y, float z, float radius, dust3d::Uuid fromNodeId);
|
|
void addNode(float x, float y, float z, float radius, dust3d::Uuid fromNodeId);
|
|
void scaleNodeByAddRadius(dust3d::Uuid nodeId, float amount);
|
|
void moveNodeBy(dust3d::Uuid nodeId, float x, float y, float z);
|
|
void setNodeOrigin(dust3d::Uuid nodeId, float x, float y, float z);
|
|
void setNodeRadius(dust3d::Uuid nodeId, float radius);
|
|
void setNodeBoneJointState(const dust3d::Uuid& nodeId, bool boneJoint);
|
|
void switchNodeXZ(dust3d::Uuid nodeId);
|
|
void moveOriginBy(float x, float y, float z);
|
|
void addEdge(dust3d::Uuid fromNodeId, dust3d::Uuid toNodeId);
|
|
void moveComponentUp(dust3d::Uuid componentId);
|
|
void moveComponentDown(dust3d::Uuid componentId);
|
|
void moveComponentToTop(dust3d::Uuid componentId);
|
|
void moveComponentToBottom(dust3d::Uuid componentId);
|
|
void renameComponent(dust3d::Uuid componentId, QString name);
|
|
void removeComponent(dust3d::Uuid componentId);
|
|
void addComponent(dust3d::Uuid parentId);
|
|
void moveComponent(dust3d::Uuid componentId, dust3d::Uuid toParentId);
|
|
void setCurrentCanvasComponentId(dust3d::Uuid componentId);
|
|
void groupComponents(const std::vector<dust3d::Uuid>& componentIds);
|
|
void ungroupComponent(const dust3d::Uuid& componentId);
|
|
void createNewChildComponent(dust3d::Uuid parentComponentId);
|
|
void setComponentExpandState(dust3d::Uuid componentId, bool expanded);
|
|
void hideOtherComponents(dust3d::Uuid componentId);
|
|
void lockOtherComponents(dust3d::Uuid componentId);
|
|
void hideAllComponents();
|
|
void showAllComponents();
|
|
void showOrHideAllComponents();
|
|
void collapseAllComponents();
|
|
void expandAllComponents();
|
|
void lockAllComponents();
|
|
void unlockAllComponents();
|
|
void hideDescendantComponents(dust3d::Uuid componentId);
|
|
void showDescendantComponents(dust3d::Uuid componentId);
|
|
void lockDescendantComponents(dust3d::Uuid componentId);
|
|
void unlockDescendantComponents(dust3d::Uuid componentId);
|
|
void setComponentPreviewPixmap(const dust3d::Uuid& componentId, const QPixmap& pixmap);
|
|
void setPartLockState(dust3d::Uuid partId, bool locked);
|
|
void setPartVisibleState(dust3d::Uuid partId, bool visible);
|
|
void setPartDisableState(dust3d::Uuid partId, bool disabled);
|
|
void setPartColorImage(const dust3d::Uuid& partId, const dust3d::Uuid& imageId);
|
|
void enableAllPositionRelatedLocks();
|
|
void disableAllPositionRelatedLocks();
|
|
bool isPartReadonly(dust3d::Uuid partId) const;
|
|
void breakEdge(dust3d::Uuid edgeId);
|
|
void reduceNode(dust3d::Uuid nodeId);
|
|
void reverseEdge(dust3d::Uuid edgeId);
|
|
void setXlockState(bool locked);
|
|
void setYlockState(bool locked);
|
|
void setZlockState(bool locked);
|
|
void setRadiusLockState(bool locked);
|
|
void addBone(const dust3d::Uuid& boneId);
|
|
void addNodesToBone(const dust3d::Uuid& boneId, const std::vector<dust3d::Uuid>& nodeIds);
|
|
void removeNodesFromBone(const dust3d::Uuid& boneId, const std::vector<dust3d::Uuid>& nodeIds);
|
|
void removeBone(const dust3d::Uuid& boneId);
|
|
void setBoneAttachment(const dust3d::Uuid& boneId, const dust3d::Uuid& toBoneId, int toBoneJointIndex);
|
|
void renameBone(const dust3d::Uuid& boneId, const QString& name);
|
|
|
|
private:
|
|
void resolveSnapshotBoundingBox(const dust3d::Snapshot& snapshot, QRectF* mainProfile, QRectF* sideProfile);
|
|
void settleOrigin();
|
|
void checkExportReadyState();
|
|
void splitPartByNode(std::vector<std::vector<dust3d::Uuid>>* groups, dust3d::Uuid nodeId);
|
|
void joinNodeAndNeiborsToGroup(std::vector<dust3d::Uuid>* group, dust3d::Uuid nodeId, std::set<dust3d::Uuid>* visitMap, dust3d::Uuid noUseEdgeId = dust3d::Uuid());
|
|
void splitPartByEdge(std::vector<std::vector<dust3d::Uuid>>* groups, dust3d::Uuid edgeId);
|
|
void removePartDontCareComponent(dust3d::Uuid partId);
|
|
void addPartToComponent(dust3d::Uuid partId, dust3d::Uuid componentId);
|
|
bool isDescendantComponent(dust3d::Uuid componentId, dust3d::Uuid suspiciousId);
|
|
void removeComponentRecursively(dust3d::Uuid componentId);
|
|
void updateLinkedPart(dust3d::Uuid oldPartId, dust3d::Uuid newPartId);
|
|
dust3d::Uuid createNode(dust3d::Uuid nodeId, float x, float y, float z, float radius, dust3d::Uuid fromNodeId);
|
|
|
|
bool m_isResultMeshObsolete = false;
|
|
MeshGenerator* m_meshGenerator = nullptr;
|
|
ModelMesh* m_resultMesh = nullptr;
|
|
std::unique_ptr<MonochromeMesh> m_wireframeMesh;
|
|
bool m_isMeshGenerationSucceed = true;
|
|
int m_batchChangeRefCount = 0;
|
|
dust3d::Object* m_currentObject = nullptr;
|
|
bool m_isTextureObsolete = false;
|
|
UvMapGenerator* m_textureGenerator = nullptr;
|
|
bool m_isPostProcessResultObsolete = false;
|
|
MeshResultPostProcessor* m_postProcessor = nullptr;
|
|
std::unique_ptr<dust3d::Object> m_uvMappedObject = std::make_unique<dust3d::Object>();
|
|
ModelMesh* m_resultTextureMesh = nullptr;
|
|
unsigned long long m_textureImageUpdateVersion = 0;
|
|
bool m_smoothNormal = false;
|
|
quint64 m_meshGenerationId = 0;
|
|
quint64 m_nextMeshGenerationId = 0;
|
|
void* m_generatedCacheContext = nullptr;
|
|
float m_originX = 0;
|
|
float m_originY = 0;
|
|
float m_originZ = 0;
|
|
dust3d::Uuid m_currentCanvasComponentId;
|
|
bool m_allPositionRelatedLocksEnabled = true;
|
|
|
|
private:
|
|
static unsigned long m_maxSnapshot;
|
|
std::deque<HistoryItem> m_undoItems;
|
|
std::deque<HistoryItem> m_redoItems;
|
|
};
|
|
|
|
#endif
|