11 lines
295 B
C++
11 lines
295 B
C++
#ifndef DUST3D_MESH_WELD_SEAM_H
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#define DUST3D_MESH_WELD_SEAM_H
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#include "meshlite.h"
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#include "positionmap.h"
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#include <unordered_set>
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int meshWeldSeam(void *meshlite, int meshId, float allowedSmallestDistance,
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const PositionMap<bool> &excludePositions, int *affectedNum=nullptr);
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#endif
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