585 lines
19 KiB
C++
585 lines
19 KiB
C++
/****************************************************************************
|
|
|
|
Copyright (c) 2018 GeometryFactory Sarl (France).
|
|
Copyright (C) 2002-2014 Gilles Debunne. All rights reserved.
|
|
|
|
This file is part of a fork of the QGLViewer library version 2.7.0.
|
|
|
|
*****************************************************************************/
|
|
// $URL: https://github.com/CGAL/cgal/blob/v5.1/GraphicsView/include/CGAL/Qt/manipulatedFrame_impl.h $
|
|
// $Id: manipulatedFrame_impl.h a9795c3 2020-06-11T13:11:36+02:00 Maxime Gimeno
|
|
// SPDX-License-Identifier: GPL-3.0-only
|
|
|
|
#ifdef CGAL_HEADER_ONLY
|
|
#define CGAL_INLINE_FUNCTION inline
|
|
|
|
#include <CGAL/license/GraphicsView.h>
|
|
|
|
#else
|
|
#define CGAL_INLINE_FUNCTION
|
|
#endif
|
|
|
|
#include <CGAL/Qt/manipulatedFrame.h>
|
|
#include <CGAL/Qt/camera.h>
|
|
#include <CGAL/Qt/domUtils.h>
|
|
#include <CGAL/Qt/qglviewer.h>
|
|
|
|
#include <cstdlib>
|
|
|
|
#include <QMouseEvent>
|
|
|
|
namespace CGAL{
|
|
namespace qglviewer{
|
|
|
|
|
|
/*! Default constructor.
|
|
|
|
The translation is set to (0,0,0), with an identity rotation (0,0,0,1) (see
|
|
Frame constructor for details).
|
|
|
|
The different sensitivities are set to their default values (see
|
|
rotationSensitivity(), translationSensitivity(), spinningSensitivity() and
|
|
wheelSensitivity()). */
|
|
CGAL_INLINE_FUNCTION
|
|
ManipulatedFrame::ManipulatedFrame()
|
|
: action_(NO_MOUSE_ACTION), keepsGrabbingMouse_(false) {
|
|
// #CONNECTION# initFromDOMElement and accessor docs
|
|
setRotationSensitivity(1.0);
|
|
setTranslationSensitivity(1.0);
|
|
setSpinningSensitivity(0.3);
|
|
setWheelSensitivity(1.0);
|
|
setZoomSensitivity(1.0);
|
|
|
|
isSpinning_ = false;
|
|
previousConstraint_ = nullptr;
|
|
|
|
connect(&spinningTimer_, SIGNAL(timeout()), SLOT(spinUpdate()));
|
|
}
|
|
|
|
/*! Equal operator. Calls Frame::operator=() and then copy attributes. */
|
|
CGAL_INLINE_FUNCTION
|
|
ManipulatedFrame &ManipulatedFrame::operator=(const ManipulatedFrame &mf) {
|
|
Frame::operator=(mf);
|
|
|
|
setRotationSensitivity(mf.rotationSensitivity());
|
|
setTranslationSensitivity(mf.translationSensitivity());
|
|
setSpinningSensitivity(mf.spinningSensitivity());
|
|
setWheelSensitivity(mf.wheelSensitivity());
|
|
setZoomSensitivity(mf.zoomSensitivity());
|
|
|
|
mouseSpeed_ = 0.0;
|
|
dirIsFixed_ = false;
|
|
keepsGrabbingMouse_ = false;
|
|
action_ = NO_MOUSE_ACTION;
|
|
|
|
return *this;
|
|
}
|
|
|
|
/*! Copy constructor. Performs a deep copy of all attributes using operator=().
|
|
*/
|
|
CGAL_INLINE_FUNCTION
|
|
ManipulatedFrame::ManipulatedFrame(const ManipulatedFrame &mf)
|
|
: Frame(mf), MouseGrabber() {
|
|
(*this) = mf;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/*! Implementation of the MouseGrabber main method.
|
|
|
|
The ManipulatedFrame grabsMouse() when the mouse is within a 10 pixels region
|
|
around its Camera::projectedCoordinatesOf() position().
|
|
|
|
See the <a href="../examples/mouseGrabber.html">mouseGrabber example</a> for an
|
|
illustration. */
|
|
CGAL_INLINE_FUNCTION
|
|
void ManipulatedFrame::checkIfGrabsMouse(int x, int y,
|
|
const Camera *const camera) {
|
|
const int thresold = 10;
|
|
const Vec proj = camera->projectedCoordinatesOf(position());
|
|
setGrabsMouse(keepsGrabbingMouse_ || ((fabs(x - proj.x) < thresold) &&
|
|
(fabs(y - proj.y) < thresold)));
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// S t a t e s a v i n g a n d r e s t o r i n g //
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/*! Returns an XML \c QDomElement that represents the ManipulatedFrame.
|
|
|
|
Adds to the Frame::domElement() the ManipulatedFrame specific informations in a
|
|
\c ManipulatedParameters child QDomElement.
|
|
|
|
\p name is the name of the QDomElement tag. \p doc is the \c QDomDocument
|
|
factory used to create QDomElement.
|
|
|
|
Use initFromDOMElement() to restore the ManipulatedFrame state from the
|
|
resulting \c QDomElement.
|
|
|
|
See Vec::domElement() for a complete example. See also
|
|
Quaternion::domElement(), Camera::domElement()... */
|
|
CGAL_INLINE_FUNCTION
|
|
QDomElement ManipulatedFrame::domElement(const QString &name,
|
|
QDomDocument &document) const {
|
|
QDomElement e = Frame::domElement(name, document);
|
|
QDomElement mp = document.createElement("ManipulatedParameters");
|
|
mp.setAttribute("rotSens", QString::number(rotationSensitivity()));
|
|
mp.setAttribute("transSens", QString::number(translationSensitivity()));
|
|
mp.setAttribute("spinSens", QString::number(spinningSensitivity()));
|
|
mp.setAttribute("wheelSens", QString::number(wheelSensitivity()));
|
|
mp.setAttribute("zoomSens", QString::number(zoomSensitivity()));
|
|
e.appendChild(mp);
|
|
return e;
|
|
}
|
|
|
|
/*! Restores the ManipulatedFrame state from a \c QDomElement created by
|
|
domElement().
|
|
|
|
Fields that are not described in \p element are set to their default values (see
|
|
ManipulatedFrame()).
|
|
|
|
First calls Frame::initFromDOMElement() and then initializes ManipulatedFrame
|
|
specific parameters. Note that constraint() and referenceFrame() are not
|
|
restored and are left unchanged.
|
|
|
|
|
|
See Vec::initFromDOMElement() for a complete code example. */
|
|
CGAL_INLINE_FUNCTION
|
|
void ManipulatedFrame::initFromDOMElement(const QDomElement &element) {
|
|
// Not called since it would set constraint() and referenceFrame() to nullptr.
|
|
// *this = ManipulatedFrame();
|
|
Frame::initFromDOMElement(element);
|
|
|
|
stopSpinning();
|
|
|
|
QDomElement child = element.firstChild().toElement();
|
|
while (!child.isNull()) {
|
|
if (child.tagName() == "ManipulatedParameters") {
|
|
// #CONNECTION# constructor default values and accessor docs
|
|
setRotationSensitivity(DomUtils::qrealFromDom(child, "rotSens", 1.0));
|
|
setTranslationSensitivity(
|
|
DomUtils::qrealFromDom(child, "transSens", 1.0));
|
|
setSpinningSensitivity(DomUtils::qrealFromDom(child, "spinSens", 0.3));
|
|
setWheelSensitivity(DomUtils::qrealFromDom(child, "wheelSens", 1.0));
|
|
setZoomSensitivity(DomUtils::qrealFromDom(child, "zoomSens", 1.0));
|
|
}
|
|
child = child.nextSibling().toElement();
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// M o u s e h a n d l i n g //
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/*! Returns \c true when the ManipulatedFrame is being manipulated with the
|
|
mouse.
|
|
|
|
Can be used to change the display of the manipulated object during
|
|
manipulation.
|
|
|
|
When Camera::frame() of the CGAL::QGLViewer::camera() isManipulated(),
|
|
CGAL::QGLViewer::fastDraw() is used in place of CGAL::QGLViewer::draw() for scene
|
|
rendering. A simplified drawing will then allow for interactive camera
|
|
displacements. */
|
|
CGAL_INLINE_FUNCTION
|
|
bool ManipulatedFrame::isManipulated() const {
|
|
return action_ != NO_MOUSE_ACTION;
|
|
}
|
|
|
|
/*! Starts the spinning of the ManipulatedFrame.
|
|
|
|
This method starts a timer that will call spin() every \p updateInterval
|
|
milliseconds. The ManipulatedFrame isSpinning() until you call stopSpinning().
|
|
*/
|
|
CGAL_INLINE_FUNCTION
|
|
void ManipulatedFrame::startSpinning(int updateInterval) {
|
|
isSpinning_ = true;
|
|
spinningTimer_.start(updateInterval);
|
|
}
|
|
|
|
/*! Rotates the ManipulatedFrame by its spinningQuaternion(). Called by a timer
|
|
when the ManipulatedFrame isSpinning(). */
|
|
CGAL_INLINE_FUNCTION
|
|
void ManipulatedFrame::spin() { rotate(spinningQuaternion()); }
|
|
|
|
/* spin() and spinUpdate() differ since spin can be used by itself (for instance
|
|
by CGAL::QGLViewer::SCREEN_ROTATE) without a spun emission. Much nicer to use the
|
|
spinningQuaternion() and hence spin() for these incremental updates. Nothing
|
|
special to be done for continuous spinning with this design. */
|
|
CGAL_INLINE_FUNCTION
|
|
void ManipulatedFrame::spinUpdate() {
|
|
spin();
|
|
Q_EMIT spun();
|
|
}
|
|
|
|
#ifndef DOXYGEN
|
|
/*! Protected internal method used to handle mouse events. */
|
|
CGAL_INLINE_FUNCTION
|
|
void ManipulatedFrame::startAction(int ma, bool withConstraint) {
|
|
action_ = (MouseAction)(ma);
|
|
|
|
// #CONNECTION# manipulatedFrame::wheelEvent,
|
|
// manipulatedCameraFrame::wheelEvent and mouseReleaseEvent() restore previous
|
|
// constraint
|
|
if (withConstraint)
|
|
previousConstraint_ = nullptr;
|
|
else {
|
|
previousConstraint_ = constraint();
|
|
setConstraint(nullptr);
|
|
}
|
|
|
|
switch (action_) {
|
|
case ROTATE:
|
|
case SCREEN_ROTATE:
|
|
mouseSpeed_ = 0.0;
|
|
stopSpinning();
|
|
break;
|
|
|
|
case SCREEN_TRANSLATE:
|
|
dirIsFixed_ = false;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*! Updates mouse speed, measured in pixels/milliseconds. Should be called by
|
|
any method which wants to use mouse speed. Currently used to trigger spinning in
|
|
mouseReleaseEvent(). */
|
|
CGAL_INLINE_FUNCTION
|
|
void ManipulatedFrame::computeMouseSpeed(const QMouseEvent *const e) {
|
|
const QPoint delta = (e->pos() - prevPos_);
|
|
const qreal dist = sqrt(qreal(delta.x() * delta.x() + delta.y() * delta.y()));
|
|
delay_ = static_cast<int>(last_move_time.restart());
|
|
if (delay_ == 0)
|
|
// Less than a millisecond: assume delay = 1ms
|
|
mouseSpeed_ = dist;
|
|
else
|
|
mouseSpeed_ = dist / delay_;
|
|
}
|
|
|
|
/*! Return 1 if mouse motion was started horizontally and -1 if it was more
|
|
vertical. Returns 0 if this could not be determined yet (perfect diagonal
|
|
motion, rare). */
|
|
CGAL_INLINE_FUNCTION
|
|
int ManipulatedFrame::mouseOriginalDirection(const QMouseEvent *const e) {
|
|
static bool horiz =
|
|
true; // Two simultaneous manipulatedFrame require two mice !
|
|
|
|
if (!dirIsFixed_) {
|
|
const QPoint delta = e->pos() - pressPos_;
|
|
dirIsFixed_ = abs(delta.x()) != abs(delta.y());
|
|
horiz = abs(delta.x()) > abs(delta.y());
|
|
}
|
|
|
|
if (dirIsFixed_)
|
|
if (horiz)
|
|
return 1;
|
|
else
|
|
return -1;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
CGAL_INLINE_FUNCTION
|
|
qreal ManipulatedFrame::deltaWithPrevPos(QMouseEvent *const event,
|
|
Camera *const camera) const {
|
|
qreal dx = qreal(event->x() - prevPos_.x()) / camera->screenWidth();
|
|
qreal dy = qreal(event->y() - prevPos_.y()) / camera->screenHeight();
|
|
|
|
qreal value = fabs(dx) > fabs(dy) ? dx : dy;
|
|
return value * zoomSensitivity();
|
|
}
|
|
|
|
CGAL_INLINE_FUNCTION
|
|
qreal ManipulatedFrame::wheelDelta(const QWheelEvent *event) const {
|
|
static const qreal WHEEL_SENSITIVITY_COEF = 8E-4;
|
|
return event->angleDelta().y() * wheelSensitivity() * WHEEL_SENSITIVITY_COEF;
|
|
}
|
|
|
|
CGAL_INLINE_FUNCTION
|
|
void ManipulatedFrame::zoom(qreal delta, const Camera *const camera) {
|
|
Vec trans(0.0, 0.0, (camera->position() - position()).norm() * delta);
|
|
|
|
trans = camera->frame()->orientation().rotate(trans);
|
|
if (referenceFrame())
|
|
trans = referenceFrame()->transformOf(trans);
|
|
translate(trans);
|
|
}
|
|
|
|
#endif // DOXYGEN
|
|
|
|
/*! Initiates the ManipulatedFrame mouse manipulation.
|
|
|
|
Overloading of MouseGrabber::mousePressEvent(). See also mouseMoveEvent() and
|
|
mouseReleaseEvent().
|
|
|
|
The mouse behavior depends on which button is pressed. See the <a
|
|
href="../mouse.html">CGAL::QGLViewer mouse page</a> for details. */
|
|
CGAL_INLINE_FUNCTION
|
|
void ManipulatedFrame::mousePressEvent(QMouseEvent *const event,
|
|
Camera *const camera) {
|
|
Q_UNUSED(camera);
|
|
|
|
if (grabsMouse())
|
|
keepsGrabbingMouse_ = true;
|
|
|
|
// #CONNECTION setMouseBinding
|
|
// action_ should no longer possibly be NO_MOUSE_ACTION since this value is
|
|
// not inserted in mouseBinding_
|
|
// if (action_ == NO_MOUSE_ACTION)
|
|
// event->ignore();
|
|
|
|
prevPos_ = pressPos_ = event->pos();
|
|
}
|
|
|
|
/*! Modifies the ManipulatedFrame according to the mouse motion.
|
|
|
|
Actual behavior depends on mouse bindings. See the MouseAction enum
|
|
and the <a href="../mouse.html">CGAL::QGLViewer mouse page</a> for details.
|
|
|
|
The \p camera is used to fit the mouse motion with the display parameters (see
|
|
Camera::screenWidth(), Camera::screenHeight(), Camera::fieldOfView()).
|
|
|
|
Emits the manipulated() signal. */
|
|
CGAL_INLINE_FUNCTION
|
|
void ManipulatedFrame::mouseMoveEvent(QMouseEvent *const event,
|
|
Camera *const camera) {
|
|
switch (action_) {
|
|
case TRANSLATE: {
|
|
const QPoint delta = event->pos() - prevPos_;
|
|
Vec trans(delta.x(), -delta.y(), 0.0);
|
|
// Scale to fit the screen mouse displacement
|
|
switch (camera->type()) {
|
|
case Camera::PERSPECTIVE:
|
|
trans *= 2.0 * tan(camera->fieldOfView() / 2.0) *
|
|
fabs((camera->frame()->coordinatesOf(position())).z) /
|
|
camera->screenHeight();
|
|
break;
|
|
case Camera::ORTHOGRAPHIC: {
|
|
GLdouble w, h;
|
|
camera->getOrthoWidthHeight(w, h);
|
|
trans[0] *= 2.0 * w / camera->screenWidth();
|
|
trans[1] *= 2.0 * h / camera->screenHeight();
|
|
break;
|
|
}
|
|
}
|
|
// Transform to world coordinate system.
|
|
trans =
|
|
camera->frame()->orientation().rotate(translationSensitivity() * trans);
|
|
// And then down to frame
|
|
if (referenceFrame())
|
|
trans = referenceFrame()->transformOf(trans);
|
|
translate(trans);
|
|
break;
|
|
}
|
|
|
|
case ZOOM: {
|
|
zoom(deltaWithPrevPos(event, camera), camera);
|
|
break;
|
|
}
|
|
|
|
case SCREEN_ROTATE: {
|
|
Vec trans = camera->projectedCoordinatesOf(position());
|
|
|
|
const qreal prev_angle =
|
|
atan2(prevPos_.y() - trans[1], prevPos_.x() - trans[0]);
|
|
const qreal angle = atan2(event->y() - trans[1], event->x() - trans[0]);
|
|
|
|
const Vec axis =
|
|
transformOf(camera->frame()->inverseTransformOf(Vec(0.0, 0.0, -1.0)));
|
|
Quaternion rot(axis, angle - prev_angle);
|
|
//#CONNECTION# These two methods should go together (spinning detection and
|
|
// activation)
|
|
computeMouseSpeed(event);
|
|
setSpinningQuaternion(rot);
|
|
spin();
|
|
break;
|
|
}
|
|
|
|
case SCREEN_TRANSLATE: {
|
|
Vec trans;
|
|
int dir = mouseOriginalDirection(event);
|
|
if (dir == 1)
|
|
trans.setValue(event->x() - prevPos_.x(), 0.0, 0.0);
|
|
else if (dir == -1)
|
|
trans.setValue(0.0, prevPos_.y() - event->y(), 0.0);
|
|
|
|
switch (camera->type()) {
|
|
case Camera::PERSPECTIVE:
|
|
trans *= 2.0 * tan(camera->fieldOfView() / 2.0) *
|
|
fabs((camera->frame()->coordinatesOf(position())).z) /
|
|
camera->screenHeight();
|
|
break;
|
|
case Camera::ORTHOGRAPHIC: {
|
|
GLdouble w, h;
|
|
camera->getOrthoWidthHeight(w, h);
|
|
trans[0] *= 2.0 * w / camera->screenWidth();
|
|
trans[1] *= 2.0 * h / camera->screenHeight();
|
|
break;
|
|
}
|
|
}
|
|
// Transform to world coordinate system.
|
|
trans =
|
|
camera->frame()->orientation().rotate(translationSensitivity() * trans);
|
|
// And then down to frame
|
|
if (referenceFrame())
|
|
trans = referenceFrame()->transformOf(trans);
|
|
|
|
translate(trans);
|
|
break;
|
|
}
|
|
|
|
case ROTATE: {
|
|
Vec trans = camera->projectedCoordinatesOf(position());
|
|
Quaternion rot = deformedBallQuaternion(event->x(), event->y(), trans[0],
|
|
trans[1], camera);
|
|
trans = Vec(-rot[0], -rot[1], -rot[2]);
|
|
trans = camera->frame()->orientation().rotate(trans);
|
|
trans = transformOf(trans);
|
|
rot[0] = trans[0];
|
|
rot[1] = trans[1];
|
|
rot[2] = trans[2];
|
|
//#CONNECTION# These two methods should go together (spinning detection and
|
|
// activation)
|
|
computeMouseSpeed(event);
|
|
setSpinningQuaternion(rot);
|
|
spin();
|
|
break;
|
|
}
|
|
|
|
case MOVE_FORWARD:
|
|
case MOVE_BACKWARD:
|
|
case LOOK_AROUND:
|
|
case ROLL:
|
|
case DRIVE:
|
|
case ZOOM_ON_REGION:
|
|
// These MouseAction values make no sense for a manipulatedFrame
|
|
break;
|
|
|
|
case NO_MOUSE_ACTION:
|
|
// Possible when the ManipulatedFrame is a MouseGrabber. This method is then
|
|
// called without startAction because of mouseTracking.
|
|
break;
|
|
}
|
|
|
|
if (action_ != NO_MOUSE_ACTION) {
|
|
prevPos_ = event->pos();
|
|
Q_EMIT manipulated();
|
|
}
|
|
}
|
|
|
|
/*! Stops the ManipulatedFrame mouse manipulation.
|
|
|
|
Overloading of MouseGrabber::mouseReleaseEvent().
|
|
|
|
If the action was a ROTATE MouseAction, a continuous
|
|
spinning is possible if the speed of the mouse cursor is larger than
|
|
spinningSensitivity() when the button is released. Press the rotate button again
|
|
to stop spinning. See startSpinning() and isSpinning(). */
|
|
CGAL_INLINE_FUNCTION
|
|
void ManipulatedFrame::mouseReleaseEvent(QMouseEvent *const event,
|
|
Camera *const camera) {
|
|
Q_UNUSED(event);
|
|
Q_UNUSED(camera);
|
|
|
|
keepsGrabbingMouse_ = false;
|
|
|
|
if (previousConstraint_)
|
|
setConstraint(previousConstraint_);
|
|
|
|
if (((action_ == ROTATE) ||
|
|
(action_ == SCREEN_ROTATE)) &&
|
|
(mouseSpeed_ >= spinningSensitivity()))
|
|
startSpinning(delay_);
|
|
|
|
action_ = NO_MOUSE_ACTION;
|
|
}
|
|
|
|
/*! Overloading of MouseGrabber::mouseDoubleClickEvent().
|
|
|
|
Left button double click aligns the ManipulatedFrame with the \p camera axis
|
|
(see alignWithFrame() and ALIGN_FRAME). Right button projects the
|
|
ManipulatedFrame on the \p camera view direction. */
|
|
CGAL_INLINE_FUNCTION
|
|
void ManipulatedFrame::mouseDoubleClickEvent(QMouseEvent *const event,
|
|
Camera *const camera) {
|
|
if (event->modifiers() == ::Qt::NoModifier)
|
|
switch (event->button()) {
|
|
case ::Qt::LeftButton:
|
|
alignWithFrame(camera->frame());
|
|
break;
|
|
case ::Qt::RightButton:
|
|
projectOnLine(camera->position(), camera->viewDirection());
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*! Overloading of MouseGrabber::wheelEvent().
|
|
|
|
Using the wheel is equivalent to a ZOOM MouseAction. See
|
|
CGAL::QGLViewer::setWheelBinding(), setWheelSensitivity(). */
|
|
CGAL_INLINE_FUNCTION
|
|
void ManipulatedFrame::wheelEvent(QWheelEvent *const event,
|
|
Camera *const camera) {
|
|
//#CONNECTION# CGAL::QGLViewer::setWheelBinding
|
|
if (action_ == ZOOM) {
|
|
zoom(wheelDelta(event), camera);
|
|
Q_EMIT manipulated();
|
|
}
|
|
|
|
// #CONNECTION# startAction should always be called before
|
|
if (previousConstraint_)
|
|
setConstraint(previousConstraint_);
|
|
|
|
action_ = NO_MOUSE_ACTION;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/*! Returns "pseudo-distance" from (x,y) to ball of radius size.
|
|
\arg for a point inside the ball, it is proportional to the euclidean distance
|
|
to the ball \arg for a point outside the ball, it is proportional to the inverse
|
|
of this distance (tends to zero) on the ball, the function is continuous. */
|
|
static qreal projectOnBall(qreal x, qreal y) {
|
|
// If you change the size value, change angle computation in
|
|
// deformedBallQuaternion().
|
|
const qreal size = 1.0;
|
|
const qreal size2 = size * size;
|
|
const qreal size_limit = size2 * 0.5;
|
|
|
|
const qreal d = x * x + y * y;
|
|
return d < size_limit ? sqrt(size2 - d) : size_limit / sqrt(d);
|
|
}
|
|
|
|
#ifndef DOXYGEN
|
|
/*! Returns a quaternion computed according to the mouse motion. Mouse positions
|
|
are projected on a deformed ball, centered on (\p cx,\p cy). */
|
|
Quaternion
|
|
CGAL_INLINE_FUNCTION
|
|
ManipulatedFrame::deformedBallQuaternion(int x, int y, qreal cx, qreal cy,
|
|
const Camera *const camera) {
|
|
// Points on the deformed ball
|
|
qreal px =
|
|
rotationSensitivity() * (prevPos_.x() - cx) / camera->screenWidth();
|
|
qreal py =
|
|
rotationSensitivity() * (cy - prevPos_.y()) / camera->screenHeight();
|
|
qreal dx = rotationSensitivity() * (x - cx) / camera->screenWidth();
|
|
qreal dy = rotationSensitivity() * (cy - y) / camera->screenHeight();
|
|
|
|
const Vec p1(px, py, projectOnBall(px, py));
|
|
const Vec p2(dx, dy, projectOnBall(dx, dy));
|
|
// Approximation of rotation angle
|
|
// Should be divided by the projectOnBall size, but it is 1.0
|
|
const Vec axis = cross(p2, p1);
|
|
const qreal angle =
|
|
5.0 *
|
|
asin(sqrt(axis.squaredNorm() / p1.squaredNorm() / p2.squaredNorm()));
|
|
return Quaternion(axis, angle);
|
|
}
|
|
#endif // DOXYGEN
|
|
}}
|