93 lines
2.4 KiB
C++
93 lines
2.4 KiB
C++
/****************************************************************************
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Copyright (c) 2018 GeometryFactory Sarl (France).
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Copyright (C) 2002-2014 Gilles Debunne. All rights reserved.
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This file is part of a fork of the QGLViewer library version 2.7.0.
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*****************************************************************************/
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// $URL: https://github.com/CGAL/cgal/blob/v5.1/GraphicsView/include/CGAL/Qt/viewer_actions.h $
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// $Id: viewer_actions.h 1ef976e 2019-10-19T16:09:56+02:00 Sébastien Loriot
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// SPDX-License-Identifier: GPL-3.0-only
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#ifndef VIEWER_ACTIONS_H
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#define VIEWER_ACTIONS_H
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namespace CGAL{
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namespace qglviewer {
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/*! Defines the different actions that can be associated with a keyboard
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shortcut using setShortcut().
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See the <a href="../keyboard.html">keyboard page</a> for details. */
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enum KeyboardAction {
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DRAW_AXIS,
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DRAW_GRID,
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DISPLAY_FPS,
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ENABLE_TEXT,
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EXIT_VIEWER,
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CAMERA_MODE,
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FULL_SCREEN,
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ANIMATION,
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HELP,
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EDIT_CAMERA,
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MOVE_CAMERA_LEFT,
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MOVE_CAMERA_RIGHT,
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MOVE_CAMERA_UP,
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MOVE_CAMERA_DOWN,
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INCREASE_FLYSPEED,
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DECREASE_FLYSPEED
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};
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/*! Defines the different mouse handlers: camera() or manipulatedFrame().
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Used by setMouseBinding(), setMouseBinding(Qt::KeyboardModifiers modifiers,
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Qt::MouseButtons, ClickAction, bool, int) and setWheelBinding() to define
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which handler receives the mouse events. */
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enum MouseHandler { CAMERA, FRAME };
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/*! Defines the possible actions that can be binded to a mouse click using
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setMouseBinding(Qt::KeyboardModifiers, Qt::MouseButtons, ClickAction, bool,
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int).
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See the <a href="../mouse.html">mouse page</a> for details. */
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enum ClickAction {
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NO_CLICK_ACTION,
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ZOOM_ON_PIXEL,
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ZOOM_TO_FIT,
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SELECT,
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RAP_FROM_PIXEL,
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RAP_IS_CENTER,
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CENTER_FRAME,
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CENTER_SCENE,
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SHOW_ENTIRE_SCENE,
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ALIGN_FRAME,
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ALIGN_CAMERA
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};
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/*! Defines the possible actions that can be binded to a mouse action (a
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click, followed by a mouse displacement).
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These actions may be binded to the camera() or to the manipulatedFrame() (see
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CGAL::QGLViewer::MouseHandler) using setMouseBinding(). */
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enum MouseAction {
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NO_MOUSE_ACTION,
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ROTATE,
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ZOOM,
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TRANSLATE,
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MOVE_FORWARD,
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LOOK_AROUND,
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MOVE_BACKWARD,
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SCREEN_ROTATE,
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ROLL,
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DRIVE,
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SCREEN_TRANSLATE,
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ZOOM_ON_REGION
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};
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enum SnapShotBackground {
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CURRENT_BACKGROUND=0,
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TRANSPARENT_BACKGROUND,
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CHOOSE_BACKGROUND
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};
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}}
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#endif // VIEWER_ACTIONS_H
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