dust3d/thirdparty/instant-meshes/instant-meshes-dust3d/ext/tbb/examples/common/gui/Makefile.gmake

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2.6 KiB
Makefile

# Copyright (c) 2005-2016 Intel Corporation
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
#
#
#
# The C++ compiler
#CXX=g++
# detecting MS Windows (for MinGW support)
ifeq ($(OS), Windows_NT)
RM = cmd /C del /Q /F
RD = cmd /C rmdir
UI = con
EXE = $(NAME)$(SUFFIX).exe
else
RM = rm -f
RD = rmdir -r
# detecting 64-bit platform
arch ?= $(shell uname -m)
# Possible values of interest: intel64 x86_64 amd64 ia64 ppc64 sparc sparc64
x64 ?= $(findstring 64,$(subst sparc,sparc64,$(arch)))
# see https://wiki.debian.org/Multiarch/Tuples
MULTIARCH = $(arch)
ifeq ($(arch),ia32)
MULTIARCH = i386
endif
ifeq ($(arch),intel64)
MULTIARCH = x86_64
endif
ifeq ($(arch),ppc32)
MULTIARCH = powerpc
endif
ifeq ($(arch),sparc)
MULTIARCH = sparc64
endif
MULTIARCHTUPLE ?= $(MULTIARCH)-linux-gnu
# detecting UI ("mac", "x" or "con")
ifeq ($(shell uname),Darwin)
UI ?= mac
else
UI ?= $(shell sh -c "[ -f /usr/X11R6/lib$(x64)/libX11.so -o -f /usr/lib$(x64)/libX11.so -o -f /usr/lib/$(MULTIARCHTUPLE)/libX11.so ] && echo x")
endif
ifeq ($(UI),x)
EXE = $(NAME)$(SUFFIX)
UI_CXXFLAGS += -I/usr/X11R6/include
LIBS += -lpthread -L/usr/X11R6/lib$(x64) -lX11
# detect if libXext can be found
ifeq ($(shell sh -c "[ -f /usr/X11R6/lib$(x64)/libXext.so -o -f /usr/lib$(x64)/libXext.so -o -f /usr/lib/$(MULTIARCHTUPLE)/libXext.so ] && echo 0"),0)
LIBS += -lXext
else # no libXext
UI_CXXFLAGS += -DX_NOSHMEM
endif # libXext
else # ! X
ifeq ($(UI),mac)
CXX_UI?=g++
LIBS += -framework OpenGL -framework Foundation -framework Cocoa
MACUISOURCES = ../../common/gui/xcode/tbbExample/OpenGLView.m ../../common/gui/xcode/tbbExample/main.m ../../common/gui/xcode/tbbExample/tbbAppDelegate.m
MACUIOBJS = OpenGLView.o main.o tbbAppDelegate.o
APPRES = $(NAME)$(SUFFIX).app/Contents/Resources
EXE = $(NAME)$(SUFFIX).app/Contents/MacOS/$(NAME)$(SUFFIX)
else # ! OS X*
EXE = $(NAME)$(SUFFIX)
ifeq (,$(strip $(UI)))
UI = con
$(warning Note: no graphics output capability detected, building for console output.)
endif
endif # OS X*
endif # X
endif # Windows vs. other