36 lines
1.5 KiB
C++
36 lines
1.5 KiB
C++
#include "material.h"
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#include "imageforever.h"
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#include "util.h"
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void initializeMaterialTexturesFromSnapshot(const Snapshot &snapshot,
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const QUuid &materialId,
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MaterialTextures &materialTextures,
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float &tileScale)
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{
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QString materialIdString = materialId.toString();
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for (const auto &materialItem: snapshot.materials) {
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if (materialIdString != valueOfKeyInMapOrEmpty(materialItem.first, "id"))
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continue;
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for (const auto &layer: materialItem.second) {
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//FIXME: Only support one layer currently
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auto findTileScale = layer.first.find("tileScale");
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if (findTileScale != layer.first.end())
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tileScale = findTileScale->second.toFloat();
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for (const auto &mapItem: layer.second) {
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auto textureType = TextureTypeFromString(valueOfKeyInMapOrEmpty(mapItem, "for").toUtf8().constData());
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if (textureType != TextureType::None) {
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int index = (int)textureType - 1;
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if (index >= 0 && index < (int)TextureType::Count - 1) {
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if ("imageId" == valueOfKeyInMapOrEmpty(mapItem, "linkDataType")) {
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auto imageIdString = valueOfKeyInMapOrEmpty(mapItem, "linkData");
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materialTextures.textureImages[index] = ImageForever::get(QUuid(imageIdString));
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}
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}
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}
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}
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break;
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}
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break;
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}
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}
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