2d05583937
1. Drop windows 32bit support Add windows 64bit support. 2. Remove Script(quickjs) support The current integrated quickjs is a very old version which doesn’t support windows 64bit system. In the future, (TODO)WebAssembly should be integrate as plugin system. 3. Integrate Instant-Meshes Instant-Meshes take less than 1 second on all three platforms. 4. Remove QuadriFlow Current implementation of QuadriFlow is too slow (take about 5 seconds on the example model) to do realtime remeshing. |
||
---|---|---|
.. | ||
Makefile | ||
README.md | ||
pcg32-demo.cpp | ||
pcg32-demo.out | ||
pcg32.h |
README.md
pcg32
This is a tiny self-contained C++ implementation of the PCG32 random number based on code by Melissa O'Neill available at http://www.pcg-random.org.
I decided to make put together my own version because the official small implementation lacks a C++ interface and various important features (e.g. rewind/difference support, shuffling, floating point sample generation), and the big C++ version is extremely large and uses very recent language features that are not yet supported by all compilers.