64 lines
2.4 KiB
C++
64 lines
2.4 KiB
C++
#ifndef DUST3D_APPLICATION_TEXTURE_GENERATOR_H_
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#define DUST3D_APPLICATION_TEXTURE_GENERATOR_H_
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#include <QObject>
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#include <vector>
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#include <QImage>
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#include <QColor>
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#include <QPixmap>
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#include <dust3d/base/object.h>
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#include <dust3d/base/snapshot.h>
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#include "model.h"
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class TextureGenerator : public QObject
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{
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Q_OBJECT
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public:
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TextureGenerator(const dust3d::Object &object, dust3d::Snapshot *snapshot=nullptr);
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~TextureGenerator();
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QImage *takeResultTextureColorImage();
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QImage *takeResultTextureNormalImage();
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QImage *takeResultTextureRoughnessImage();
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QImage *takeResultTextureMetalnessImage();
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QImage *takeResultTextureAmbientOcclusionImage();
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dust3d::Object *takeObject();
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Model *takeResultMesh();
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bool hasTransparencySettings();
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void addPartColorMap(dust3d::Uuid partId, const QImage *image, float tileScale);
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void addPartNormalMap(dust3d::Uuid partId, const QImage *image, float tileScale);
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void addPartMetalnessMap(dust3d::Uuid partId, const QImage *image, float tileScale);
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void addPartRoughnessMap(dust3d::Uuid partId, const QImage *image, float tileScale);
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void addPartAmbientOcclusionMap(dust3d::Uuid partId, const QImage *image, float tileScale);
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void generate();
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static QImage *combineMetalnessRoughnessAmbientOcclusionImages(QImage *metalnessImage,
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QImage *roughnessImage,
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QImage *ambientOcclusionImage);
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signals:
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void finished();
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public slots:
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void process();
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public:
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static QColor m_defaultTextureColor;
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private:
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void prepare();
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private:
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dust3d::Object *m_object = nullptr;
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QImage *m_resultTextureColorImage = nullptr;
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QImage *m_resultTextureNormalImage = nullptr;
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QImage *m_resultTextureRoughnessImage = nullptr;
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QImage *m_resultTextureMetalnessImage = nullptr;
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QImage *m_resultTextureAmbientOcclusionImage = nullptr;
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Model *m_resultMesh = nullptr;
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std::map<dust3d::Uuid, std::pair<QImage, float>> m_partColorTextureMap;
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std::map<dust3d::Uuid, std::pair<QImage, float>> m_partNormalTextureMap;
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std::map<dust3d::Uuid, std::pair<QImage, float>> m_partMetalnessTextureMap;
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std::map<dust3d::Uuid, std::pair<QImage, float>> m_partRoughnessTextureMap;
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std::map<dust3d::Uuid, std::pair<QImage, float>> m_partAmbientOcclusionTextureMap;
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std::set<dust3d::Uuid> m_countershadedPartIds;
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dust3d::Snapshot *m_snapshot = nullptr;
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bool m_hasTransparencySettings = false;
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int m_textureSize = 1024;
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};
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#endif
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