dust3d/third_party/libigl/include/igl/triangle_triangle_adjacency.h

116 lines
4.7 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_TRIANGLE_TRIANGLE_ADJACENCY_H
#define IGL_TRIANGLE_TRIANGLE_ADJACENCY_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
// Constructs the triangle-triangle adjacency matrix for a given
// mesh (V,F).
//
// Inputs:
// F #F by simplex_size list of mesh faces (must be triangles)
// Outputs:
// TT #F by #3 adjacent matrix, the element i,j is the id of the triangle
// adjacent to the j edge of triangle i
// TTi #F by #3 adjacent matrix, the element i,j is the id of edge of the
// triangle TT(i,j) that is adjacent with triangle i
//
// NOTE: the first edge of a triangle is [0,1] the second [1,2] and the third
// [2,3]. this convention is DIFFERENT from cotmatrix_entries.h
template <typename DerivedF, typename DerivedTT, typename DerivedTTi>
IGL_INLINE void triangle_triangle_adjacency(
const Eigen::MatrixBase<DerivedF>& F,
Eigen::PlainObjectBase<DerivedTT>& TT,
Eigen::PlainObjectBase<DerivedTTi>& TTi);
template <typename DerivedF, typename DerivedTT>
IGL_INLINE void triangle_triangle_adjacency(
const Eigen::MatrixBase<DerivedF>& F,
Eigen::PlainObjectBase<DerivedTT>& TT);
// Preprocessing
template <typename DerivedF, typename TTT_type>
IGL_INLINE void triangle_triangle_adjacency_preprocess(
const Eigen::MatrixBase<DerivedF>& F,
std::vector<std::vector<TTT_type> >& TTT);
// Extract the face adjacencies
template <typename DerivedF, typename TTT_type, typename DerivedTT>
IGL_INLINE void triangle_triangle_adjacency_extractTT(
const Eigen::MatrixBase<DerivedF>& F,
std::vector<std::vector<TTT_type> >& TTT,
Eigen::PlainObjectBase<DerivedTT>& TT);
// Extract the face adjacencies indices (needed for fast traversal)
template <typename DerivedF, typename TTT_type, typename DerivedTTi>
IGL_INLINE void triangle_triangle_adjacency_extractTTi(
const Eigen::MatrixBase<DerivedF>& F,
std::vector<std::vector<TTT_type> >& TTT,
Eigen::PlainObjectBase<DerivedTTi>& TTi);
// Adjacency list version, which works with non-manifold meshes
//
// Inputs:
// F #F by 3 list of triangle indices
// Outputs:
// TT #F by 3 list of lists so that TT[i][c] --> {j,k,...} means that
// faces j and k etc. are edge-neighbors of face i on face i's edge
// opposite corner c
// TTj #F list of lists so that TTj[i][c] --> {j,k,...} means that face
// TT[i][c][0] is an edge-neighbor of face i incident on the edge of face
// TT[i][c][0] opposite corner j, and TT[i][c][1] " corner k, etc.
template <
typename DerivedF,
typename TTIndex,
typename TTiIndex>
IGL_INLINE void triangle_triangle_adjacency(
const Eigen::MatrixBase<DerivedF> & F,
std::vector<std::vector<std::vector<TTIndex> > > & TT,
std::vector<std::vector<std::vector<TTiIndex> > > & TTi);
template < typename DerivedF, typename TTIndex>
IGL_INLINE void triangle_triangle_adjacency(
const Eigen::MatrixBase<DerivedF> & F,
std::vector<std::vector<std::vector<TTIndex> > > & TT);
// Wrapper with bool to choose whether to compute TTi (this prototype should
// be "hidden").
template <
typename DerivedF,
typename TTIndex,
typename TTiIndex>
IGL_INLINE void triangle_triangle_adjacency(
const Eigen::MatrixBase<DerivedF> & F,
const bool construct_TTi,
std::vector<std::vector<std::vector<TTIndex> > > & TT,
std::vector<std::vector<std::vector<TTiIndex> > > & TTi);
// Inputs:
// E #F*3 by 2 list of all of directed edges in order (see
// `oriented_facets`)
// EMAP #F*3 list of indices into uE, mapping each directed edge to unique
// undirected edge
// uE2E #uE list of lists of indices into E of coexisting edges
// See also: unique_edge_map, oriented_facets
template <
typename DerivedE,
typename DerivedEMAP,
typename uE2EType,
typename TTIndex,
typename TTiIndex>
IGL_INLINE void triangle_triangle_adjacency(
const Eigen::MatrixBase<DerivedE> & E,
const Eigen::MatrixBase<DerivedEMAP> & EMAP,
const std::vector<std::vector<uE2EType > > & uE2E,
const bool construct_TTi,
std::vector<std::vector<std::vector<TTIndex> > > & TT,
std::vector<std::vector<std::vector<TTiIndex> > > & TTi);
}
#ifndef IGL_STATIC_LIBRARY
# include "triangle_triangle_adjacency.cpp"
#endif
#endif