dust3d/third_party/libigl/include/igl/xml/writeDAE.h

39 lines
1.1 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_XML_WRITEDAE_H
#define IGL_XML_WRITEDAE_H
#include "../igl_inline.h"
#include <string>
#include <Eigen/Core>
namespace igl
{
namespace xml
{
// Write a mesh to a Collada .dae scene file. The resulting scene contains
// a single "geometry" suitable for solid operaions (boolean union,
// intersection, etc.) in SketchUp.
//
// Inputs:
// filename path to .dae file
// V #V by 3 list of vertex positions
// F #F by 3 list of face indices
// Returns true iff success
//
template <typename DerivedV, typename DerivedF>
IGL_INLINE bool writeDAE(
const std::string & filename,
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F);
}
}
#ifndef IGL_STATIC_LIBRARY
#include "writeDAE.cpp"
#endif
#endif