39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_XML_WRITEDAE_H
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#define IGL_XML_WRITEDAE_H
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#include "../igl_inline.h"
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#include <string>
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#include <Eigen/Core>
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namespace igl
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{
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namespace xml
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{
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// Write a mesh to a Collada .dae scene file. The resulting scene contains
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// a single "geometry" suitable for solid operaions (boolean union,
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// intersection, etc.) in SketchUp.
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//
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// Inputs:
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// filename path to .dae file
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// V #V by 3 list of vertex positions
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// F #F by 3 list of face indices
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// Returns true iff success
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//
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template <typename DerivedV, typename DerivedF>
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IGL_INLINE bool writeDAE(
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const std::string & filename,
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const Eigen::PlainObjectBase<DerivedV> & V,
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const Eigen::PlainObjectBase<DerivedF> & F);
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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#include "writeDAE.cpp"
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#endif
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#endif
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