1.4 KiB
Dust3D
Dust3D is aim to be a quick modeling tool for game development. Currently the development is in the very early stage.
Idea
I was inspired by Jimmy Gunawan's blogs of monster generation, here is the first one INSPIRATION / Pixar Monster Factory Part One, and by search the Skin Modifier of Blender, I found the theory of Skin Modifier:
B-Mesh: A Fast Modeling System for Base Meshes
of 3D Articulated Shapes(Authors: Zhongping Ji, Ligang Liu2, Yigang Wang1). I started to think of monster model generation for game development from years ago, thanks for this paper, Dust3D is achievable now.
From my initial thought, Dust3D should be a tool like Makehuman, with more versatile features, not only can make human, but also be able to generate monsters automatically.
Progress
Drawing Sphere
I don't want the whole project have any unnecessary dependent, like glu library. Let's start with drawing a sphere without gluSphere, because I want implement the same balls which presented in the B-Mesh paper.