dust3d/application/sources/material_list_widget.h

49 lines
1.5 KiB
C++

#ifndef DUST3D_APPLICATION_MATERIAL_LIST_WIDGET_H_
#define DUST3D_APPLICATION_MATERIAL_LIST_WIDGET_H_
#include "material_widget.h"
#include <QMouseEvent>
#include <QTreeWidget>
#include <map>
class Document;
class MaterialListWidget : public QTreeWidget {
Q_OBJECT
signals:
void removeMaterial(dust3d::Uuid materialId);
void modifyMaterial(dust3d::Uuid materialId);
void cornerButtonClicked(dust3d::Uuid materialId);
void currentSelectedMaterialChanged(dust3d::Uuid materialId);
public:
MaterialListWidget(const Document* document, QWidget* parent = nullptr);
bool isMaterialSelected(dust3d::Uuid materialId);
void enableMultipleSelection(bool enabled);
public slots:
void reload();
void removeAllContent();
void materialRemoved(dust3d::Uuid materialId);
void showContextMenu(const QPoint& pos);
void selectMaterial(dust3d::Uuid materialId, bool multiple = false);
void copy();
void setHasContextMenu(bool hasContextMenu);
protected:
void resizeEvent(QResizeEvent* event) override;
void mousePressEvent(QMouseEvent* event) override;
private:
int calculateColumnCount();
void updateMaterialSelectState(dust3d::Uuid materialId, bool selected);
const Document* m_document = nullptr;
std::map<dust3d::Uuid, std::pair<QTreeWidgetItem*, int>> m_itemMap;
std::set<dust3d::Uuid> m_selectedMaterialIds;
dust3d::Uuid m_currentSelectedMaterialId;
dust3d::Uuid m_shiftStartMaterialId;
bool m_hasContextMenu = true;
bool m_multipleSelectionEnabled = true;
};
#endif