dust3d/application/sources/texture_generator.h

66 lines
2.4 KiB
C++

#ifndef DUST3D_APPLICATION_TEXTURE_GENERATOR_H_
#define DUST3D_APPLICATION_TEXTURE_GENERATOR_H_
#include "model_mesh.h"
#include <QColor>
#include <QImage>
#include <QObject>
#include <QPixmap>
#include <dust3d/base/object.h>
#include <dust3d/base/snapshot.h>
#include <vector>
class TextureGenerator : public QObject {
Q_OBJECT
public:
TextureGenerator(const dust3d::Object& object, dust3d::Snapshot* snapshot = nullptr);
~TextureGenerator();
QImage* takeResultTextureColorImage();
QImage* takeResultTextureNormalImage();
QImage* takeResultTextureRoughnessImage();
QImage* takeResultTextureMetalnessImage();
QImage* takeResultTextureAmbientOcclusionImage();
dust3d::Object* takeObject();
ModelMesh* takeResultMesh();
bool hasTransparencySettings();
void addPartColorMap(dust3d::Uuid partId, const QImage* image, float tileScale);
void addPartNormalMap(dust3d::Uuid partId, const QImage* image, float tileScale);
void addPartMetalnessMap(dust3d::Uuid partId, const QImage* image, float tileScale);
void addPartRoughnessMap(dust3d::Uuid partId, const QImage* image, float tileScale);
void addPartAmbientOcclusionMap(dust3d::Uuid partId, const QImage* image, float tileScale);
void generate();
static QImage* combineMetalnessRoughnessAmbientOcclusionImages(QImage* metalnessImage,
QImage* roughnessImage,
QImage* ambientOcclusionImage);
signals:
void finished();
public slots:
void process();
public:
static QColor m_defaultTextureColor;
private:
void prepare();
private:
dust3d::Object* m_object = nullptr;
QImage* m_resultTextureColorImage = nullptr;
QImage* m_resultTextureNormalImage = nullptr;
QImage* m_resultTextureRoughnessImage = nullptr;
QImage* m_resultTextureMetalnessImage = nullptr;
QImage* m_resultTextureAmbientOcclusionImage = nullptr;
ModelMesh* m_resultMesh = nullptr;
std::map<dust3d::Uuid, std::pair<QImage, float>> m_partColorTextureMap;
std::map<dust3d::Uuid, std::pair<QImage, float>> m_partNormalTextureMap;
std::map<dust3d::Uuid, std::pair<QImage, float>> m_partMetalnessTextureMap;
std::map<dust3d::Uuid, std::pair<QImage, float>> m_partRoughnessTextureMap;
std::map<dust3d::Uuid, std::pair<QImage, float>> m_partAmbientOcclusionTextureMap;
std::set<dust3d::Uuid> m_countershadedPartIds;
dust3d::Snapshot* m_snapshot = nullptr;
bool m_hasTransparencySettings = false;
int m_textureSize = 1024;
};
#endif