dust3d/thirdparty/instant-meshes/instant-meshes-dust3d/ext/dset
Jeremy Hu 2d05583937 Integrate Instant-Meshes
1. Drop windows 32bit support
Add windows 64bit support.

2. Remove Script(quickjs) support
The current integrated quickjs is a very old version which doesn’t support windows 64bit system. In the future, (TODO)WebAssembly should be integrate as plugin system.

3. Integrate Instant-Meshes
Instant-Meshes take less than 1 second on all three platforms.

4. Remove QuadriFlow
Current implementation of QuadriFlow is too slow (take about 5 seconds on the example model) to do realtime remeshing.
2020-01-04 19:59:10 +09:30
..
LICENSE.txt Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
README.md Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
dset.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30

README.md

Lock-free parallel disjoint set data structure

This is a small self-contained C++11 implementation of the UNION-FIND data structure with path compression and union by rank and a few extras It supports concurrent find(), same() and unite() calls as described in the paper

Wait-free Parallel Algorithms for the Union-Find Problem by Richard J. Anderson and Heather Woll

In addition, this class supports optimistic locking (try_lock()/unlock()) of disjoint sets and a combined unite+unlock operation for pairs of sets.