579fa24e1c
Integrate FastMassSpring, implemented by Samer Itani(@sam007961), Original paper: "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L. |
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ClothApp | ||
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FastMassSpring.sln | ||
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readme.md |
readme.md
A C++ implementation of Fast Simulation of Mass-Spring Systems [1], rendered with OpenGL. The dynamic inverse procedure described in [2] was implemented to constrain spring deformations and prevent the "super-elastic" effect when using large time-steps.
Dependencies
- OpenGL, freeGLUT, GLEW, GLM for rendering.
- OpenMesh for computing normals.
- Eigen for sparse matrix algebra.
Demonstration
References
[1] Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L. (2013). Fast simulation of mass-spring systems. ACM Transactions on Graphics,32(6), 1-7. doi:10.1145/2508363.2508406
[2] Provot, X. (1995). Deformation constraints in a mass-spring modelto describe rigid cloth behavior. InGraphics Interface 1995,147–154.