618 lines
21 KiB
C++
618 lines
21 KiB
C++
#include <QDebug>
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#include <QXmlStreamWriter>
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#include <QClipboard>
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#include <QApplication>
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#include <QMimeData>
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#include <QRegularExpression>
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#include "posedocument.h"
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#include "rigger.h"
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#include "util.h"
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#include "document.h"
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#include "snapshot.h"
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#include "snapshotxml.h"
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const float PoseDocument::m_nodeRadius = 0.01;
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const float PoseDocument::m_groundPlaneHalfThickness = 0.01 / 4;
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const bool PoseDocument::m_hideRootAndVirtual = true;
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const float PoseDocument::m_outcomeScaleFactor = 0.5;
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bool PoseDocument::hasPastableNodesInClipboard() const
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{
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const QClipboard *clipboard = QApplication::clipboard();
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const QMimeData *mimeData = clipboard->mimeData();
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if (mimeData->hasText()) {
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if (-1 != mimeData->text().indexOf("<pose ") && -1 != mimeData->text().indexOf("<parameter "))
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return true;
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}
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return false;
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}
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bool PoseDocument::originSettled() const
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{
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return false;
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}
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bool PoseDocument::isNodeEditable(QUuid nodeId) const
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{
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Q_UNUSED(nodeId);
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return true;
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}
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bool PoseDocument::isEdgeEditable(QUuid edgeId) const
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{
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Q_UNUSED(edgeId);
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return true;
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}
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void PoseDocument::copyNodes(std::set<QUuid> nodeIdSet) const
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{
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std::map<QString, std::map<QString, QString>> parameters;
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toParameters(parameters, nodeIdSet);
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if (parameters.empty())
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return;
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Document document;
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QUuid poseId = QUuid::createUuid();
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auto &pose = document.poseMap[poseId];
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pose.id = poseId;
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pose.frames.push_back({std::map<QString, QString>(), parameters});
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document.poseIdList.push_back(poseId);
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Snapshot snapshot;
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std::set<QUuid> limitPoseIds;
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document.toSnapshot(&snapshot, limitPoseIds, DocumentToSnapshotFor::Poses);
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QString snapshotXml;
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QXmlStreamWriter xmlStreamWriter(&snapshotXml);
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saveSkeletonToXmlStream(&snapshot, &xmlStreamWriter);
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QClipboard *clipboard = QApplication::clipboard();
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clipboard->setText(snapshotXml);
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}
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void PoseDocument::saveHistoryItem()
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{
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PoseHistoryItem item;
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toParameters(item.parameters);
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m_undoItems.push_back(item);
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}
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bool PoseDocument::undoable() const
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{
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return m_undoItems.size() >= 2;
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}
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bool PoseDocument::redoable() const
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{
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return !m_redoItems.empty();
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}
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void PoseDocument::undo()
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{
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if (!undoable())
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return;
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m_redoItems.push_back(m_undoItems.back());
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m_undoItems.pop_back();
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const auto &item = m_undoItems.back();
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fromParameters(&m_riggerBones, item.parameters);
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}
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void PoseDocument::redo()
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{
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if (m_redoItems.empty())
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return;
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m_undoItems.push_back(m_redoItems.back());
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const auto &item = m_redoItems.back();
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fromParameters(&m_riggerBones, item.parameters);
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m_redoItems.pop_back();
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}
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void PoseDocument::paste()
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{
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const QClipboard *clipboard = QApplication::clipboard();
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const QMimeData *mimeData = clipboard->mimeData();
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if (mimeData->hasText()) {
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QXmlStreamReader xmlStreamReader(mimeData->text());
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Snapshot snapshot;
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loadSkeletonFromXmlStream(&snapshot, xmlStreamReader);
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if (snapshot.poses.empty())
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return;
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const auto &firstPose = *snapshot.poses.begin();
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if (firstPose.second.empty())
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return;
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const auto &firstFrame = *firstPose.second.begin();
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fromParameters(&m_riggerBones, firstFrame.second);
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saveHistoryItem();
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}
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}
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void PoseDocument::updateTurnaround(const QImage &image)
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{
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turnaround = image;
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emit turnaroundChanged();
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}
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void PoseDocument::reset()
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{
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nodeMap.clear();
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edgeMap.clear();
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partMap.clear();
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m_boneNameToIdsMap.clear();
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m_bonesPartId = QUuid();
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m_groundPartId = QUuid();
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m_groundEdgeId = QUuid();
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emit cleanup();
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emit parametersChanged();
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}
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void PoseDocument::clearHistories()
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{
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m_undoItems.clear();
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m_redoItems.clear();
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}
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void PoseDocument::fromParameters(const std::vector<RiggerBone> *rigBones,
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const std::map<QString, std::map<QString, QString>> ¶meters)
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{
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if (nullptr == rigBones || rigBones->empty()) {
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m_riggerBones.clear();
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return;
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}
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if (&m_riggerBones != rigBones)
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m_riggerBones = *rigBones;
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float heightAboveGroundLevel = 0;
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std::vector<RiggerBone> bones = *rigBones;
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for (auto &bone: bones) {
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const auto findParameterResult = parameters.find(bone.name);
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if (findParameterResult == parameters.end())
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continue;
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const auto &map = findParameterResult->second;
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{
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auto findXResult = map.find("fromX");
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auto findYResult = map.find("fromY");
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auto findZResult = map.find("fromZ");
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if (findXResult != map.end() ||
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findYResult != map.end() ||
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findZResult != map.end()) {
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bone.headPosition = {
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valueOfKeyInMapOrEmpty(map, "fromX").toFloat(),
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valueOfKeyInMapOrEmpty(map, "fromY").toFloat(),
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valueOfKeyInMapOrEmpty(map, "fromZ").toFloat()
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};
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}
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}
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{
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auto findXResult = map.find("toX");
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auto findYResult = map.find("toY");
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auto findZResult = map.find("toZ");
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if (findXResult != map.end() ||
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findYResult != map.end() ||
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findZResult != map.end()) {
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QVector3D toPosition = {
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valueOfKeyInMapOrEmpty(map, "toX").toFloat(),
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valueOfKeyInMapOrEmpty(map, "toY").toFloat(),
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valueOfKeyInMapOrEmpty(map, "toZ").toFloat()
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};
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bone.tailPosition = toPosition;
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for (const auto &child: bone.children) {
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auto &childBone = bones[child];
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childBone.headPosition = toPosition;
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}
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}
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}
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}
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const auto findRoot = parameters.find(Rigger::rootBoneName);
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if (findRoot != parameters.end()) {
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const auto &map = findRoot->second;
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{
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auto findHeightAboveGroundLevel = map.find("heightAboveGroundLevel");
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if (findHeightAboveGroundLevel != map.end()) {
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heightAboveGroundLevel = valueOfKeyInMapOrEmpty(map, "heightAboveGroundLevel").toFloat();
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}
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}
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}
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updateRigBones(&bones, heightAboveGroundLevel);
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}
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void PoseDocument::updateRigBones(const std::vector<RiggerBone> *rigBones, const float heightAboveGroundLevel)
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{
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reset();
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if (nullptr == rigBones || rigBones->empty()) {
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return;
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}
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std::set<QUuid> newAddedNodeIds;
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std::set<QUuid> newAddedEdgeIds;
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m_bonesPartId = QUuid::createUuid();
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auto &bonesPart = partMap[m_bonesPartId];
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bonesPart.id = m_bonesPartId;
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//qDebug() << "rigBones size:" << rigBones->size();
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std::vector<std::pair<int, int>> edgePairs;
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for (size_t i = m_hideRootAndVirtual ? 1 : 0; i < rigBones->size(); ++i) {
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const auto &bone = (*rigBones)[i];
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for (const auto &child: bone.children) {
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//qDebug() << "Add pair:" << bone.name << "->" << (*rigBones)[child].name;
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edgePairs.push_back({i, child});
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}
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}
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std::map<int, QUuid> boneIndexToHeadNodeIdMap;
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for (const auto &edgePair: edgePairs) {
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QUuid firstNodeId, secondNodeId;
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auto findFirst = boneIndexToHeadNodeIdMap.find(edgePair.first);
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if (findFirst == boneIndexToHeadNodeIdMap.end()) {
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const auto &bone = (*rigBones)[edgePair.first];
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if (!bone.name.startsWith("Virtual_") || !m_hideRootAndVirtual) {
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SkeletonNode node;
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node.partId = m_bonesPartId;
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node.id = QUuid::createUuid();
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node.setRadius(m_nodeRadius);
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node.x = fromOutcomeX(bone.headPosition.x());
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node.y = fromOutcomeY(bone.headPosition.y());
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node.z = fromOutcomeZ(bone.headPosition.z());
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nodeMap[node.id] = node;
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newAddedNodeIds.insert(node.id);
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boneIndexToHeadNodeIdMap[edgePair.first] = node.id;
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firstNodeId = node.id;
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}
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} else {
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firstNodeId = findFirst->second;
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}
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auto findSecond = boneIndexToHeadNodeIdMap.find(edgePair.second);
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if (findSecond == boneIndexToHeadNodeIdMap.end()) {
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const auto &bone = (*rigBones)[edgePair.second];
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if (!bone.name.startsWith("Virtual_") || !m_hideRootAndVirtual) {
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SkeletonNode node;
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node.partId = m_bonesPartId;
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node.id = QUuid::createUuid();
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node.setRadius(m_nodeRadius);
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node.x = fromOutcomeX(bone.headPosition.x());
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node.y = fromOutcomeY(bone.headPosition.y());
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node.z = fromOutcomeZ(bone.headPosition.z());
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nodeMap[node.id] = node;
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newAddedNodeIds.insert(node.id);
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boneIndexToHeadNodeIdMap[edgePair.second] = node.id;
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secondNodeId = node.id;
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}
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} else {
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secondNodeId = findSecond->second;
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}
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if (firstNodeId.isNull() || secondNodeId.isNull())
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continue;
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SkeletonEdge edge;
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edge.partId = m_bonesPartId;
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edge.id = QUuid::createUuid();
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edge.nodeIds.push_back(firstNodeId);
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edge.nodeIds.push_back(secondNodeId);
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edgeMap[edge.id] = edge;
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newAddedEdgeIds.insert(edge.id);
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nodeMap[firstNodeId].edgeIds.push_back(edge.id);
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nodeMap[secondNodeId].edgeIds.push_back(edge.id);
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}
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for (size_t i = m_hideRootAndVirtual ? 1 : 0; i < rigBones->size(); ++i) {
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const auto &bone = (*rigBones)[i];
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if (m_hideRootAndVirtual && bone.name.startsWith("Virtual_"))
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continue;
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if (bone.children.empty()) {
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const QUuid &firstNodeId = boneIndexToHeadNodeIdMap[i];
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SkeletonNode node;
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node.partId = m_bonesPartId;
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node.id = QUuid::createUuid();
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node.setRadius(m_nodeRadius / 2);
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node.x = fromOutcomeX(bone.tailPosition.x());
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node.y = fromOutcomeY(bone.tailPosition.y());
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node.z = fromOutcomeZ(bone.tailPosition.z());
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nodeMap[node.id] = node;
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newAddedNodeIds.insert(node.id);
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m_boneNameToIdsMap[bone.name] = {firstNodeId, node.id};
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SkeletonEdge edge;
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edge.partId = m_bonesPartId;
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edge.id = QUuid::createUuid();
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edge.nodeIds.push_back(firstNodeId);
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edge.nodeIds.push_back(node.id);
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edgeMap[edge.id] = edge;
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newAddedEdgeIds.insert(edge.id);
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nodeMap[firstNodeId].edgeIds.push_back(edge.id);
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nodeMap[node.id].edgeIds.push_back(edge.id);
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//qDebug() << "Add pair:" << bone.name << "->" << "~";
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continue;
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}
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for (const auto &child: bone.children) {
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m_boneNameToIdsMap[bone.name] = {boneIndexToHeadNodeIdMap[i], boneIndexToHeadNodeIdMap[child]};
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}
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}
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auto findRootNodeId = boneIndexToHeadNodeIdMap.find(0);
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if (findRootNodeId != boneIndexToHeadNodeIdMap.end()) {
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nodeMap[findRootNodeId->second].setRadius(m_nodeRadius * 2);
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}
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m_groundPartId = QUuid::createUuid();
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auto &groundPart = partMap[m_groundPartId];
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groundPart.id = m_groundPartId;
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float footBottomY = findFootBottomY();
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float legHeight = findLegHeight();
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float myHeightAboveGroundLevel = heightAboveGroundLevel * legHeight;
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float groundNodeY = footBottomY + m_groundPlaneHalfThickness + myHeightAboveGroundLevel;
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std::pair<QUuid, QUuid> groundNodesPair;
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{
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SkeletonNode node;
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node.partId = m_groundPartId;
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node.id = QUuid::createUuid();
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node.setRadius(m_groundPlaneHalfThickness);
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node.x = -100;
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node.y = groundNodeY;
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node.z = -100;
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nodeMap[node.id] = node;
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newAddedNodeIds.insert(node.id);
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groundNodesPair.first = node.id;
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}
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{
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SkeletonNode node;
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node.partId = m_groundPartId;
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node.id = QUuid::createUuid();
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node.setRadius(m_groundPlaneHalfThickness);
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node.x = 100;
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node.y = groundNodeY;
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node.z = 100;
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nodeMap[node.id] = node;
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newAddedNodeIds.insert(node.id);
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groundNodesPair.second = node.id;
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}
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{
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SkeletonEdge edge;
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edge.partId = m_groundPartId;
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edge.id = QUuid::createUuid();
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edge.nodeIds.push_back(groundNodesPair.first);
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edge.nodeIds.push_back(groundNodesPair.second);
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edgeMap[edge.id] = edge;
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m_groundEdgeId = edge.id;
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newAddedEdgeIds.insert(edge.id);
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nodeMap[groundNodesPair.first].edgeIds.push_back(edge.id);
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nodeMap[groundNodesPair.second].edgeIds.push_back(edge.id);
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}
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for (const auto &nodeIt: newAddedNodeIds) {
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emit nodeAdded(nodeIt);
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}
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for (const auto &edgeIt: newAddedEdgeIds) {
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emit edgeAdded(edgeIt);
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}
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emit parametersChanged();
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}
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void PoseDocument::moveNodeBy(QUuid nodeId, float x, float y, float z)
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{
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auto it = nodeMap.find(nodeId);
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if (it == nodeMap.end()) {
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qDebug() << "Find node failed:" << nodeId;
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return;
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}
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it->second.x += x;
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it->second.y += y;
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it->second.z += z;
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emit nodeOriginChanged(it->first);
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emit parametersChanged();
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}
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void PoseDocument::setNodeOrigin(QUuid nodeId, float x, float y, float z)
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{
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auto it = nodeMap.find(nodeId);
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if (it == nodeMap.end()) {
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qDebug() << "Find node failed:" << nodeId;
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return;
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}
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it->second.x = x;
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it->second.y = y;
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it->second.z = z;
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auto part = partMap.find(it->second.partId);
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if (part != partMap.end())
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part->second.dirty = true;
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emit nodeOriginChanged(nodeId);
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emit parametersChanged();
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}
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float PoseDocument::findFootBottomY() const
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{
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auto maxY = std::numeric_limits<float>::lowest();
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for (const auto &nodeIt: nodeMap) {
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if (nodeIt.second.partId != m_bonesPartId)
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continue;
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auto y = nodeIt.second.y + nodeIt.second.radius;
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if (y > maxY)
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maxY = y;
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}
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return maxY;
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}
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float PoseDocument::findLegHeight() const
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{
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float firstSpineY = findFirstSpineY();
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float footBottomY = findFootBottomY();
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return std::abs(footBottomY - firstSpineY);
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}
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float PoseDocument::findFirstSpineY() const
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{
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const auto &findFirstSpine = m_boneNameToIdsMap.find(Rigger::firstSpineBoneName);
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if (findFirstSpine == m_boneNameToIdsMap.end()) {
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qDebug() << "Find first spine bone failed:" << Rigger::firstSpineBoneName;
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return 0;
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}
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const SkeletonNode *firstSpineNode = findNode(findFirstSpine->second.first);
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if (nullptr == firstSpineNode) {
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qDebug() << "Find first spine node failed";
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return 0;
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}
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return firstSpineNode->y;
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}
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void PoseDocument::toParameters(std::map<QString, std::map<QString, QString>> ¶meters, const std::set<QUuid> &limitNodeIds) const
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{
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float heightAboveGroundLevel = 0;
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auto findGroundEdge = edgeMap.find(m_groundEdgeId);
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if (findGroundEdge != edgeMap.end()) {
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const auto &nodeIds = findGroundEdge->second.nodeIds;
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if (nodeIds.size() == 2) {
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auto findFirstNode = nodeMap.find(nodeIds[0]);
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auto findSecondNode = nodeMap.find(nodeIds[1]);
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if (findFirstNode != nodeMap.end() && findSecondNode != nodeMap.end()) {
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if (limitNodeIds.empty() || limitNodeIds.find(findFirstNode->first) != limitNodeIds.end() ||
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limitNodeIds.find(findSecondNode->first) != limitNodeIds.end()) {
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float myHeightAboveGroundLevel = (findFirstNode->second.y + findSecondNode->second.y) / 2 -
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(findFootBottomY() + m_groundPlaneHalfThickness);
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float legHeight = findLegHeight();
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if (legHeight > 0)
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heightAboveGroundLevel = myHeightAboveGroundLevel / legHeight;
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}
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}
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}
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}
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if (!qFuzzyIsNull(heightAboveGroundLevel)) {
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auto &boneParameter = parameters[Rigger::rootBoneName];
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boneParameter["heightAboveGroundLevel"] = QString::number(heightAboveGroundLevel);
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}
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for (const auto &item: m_boneNameToIdsMap) {
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const auto &boneNodeIdPair = item.second;
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auto findFirstNode = nodeMap.find(boneNodeIdPair.first);
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if (findFirstNode == nodeMap.end())
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continue;
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|
auto findSecondNode = nodeMap.find(boneNodeIdPair.second);
|
|
if (findSecondNode == nodeMap.end())
|
|
continue;
|
|
if (limitNodeIds.empty() || limitNodeIds.find(boneNodeIdPair.first) != limitNodeIds.end() ||
|
|
limitNodeIds.find(boneNodeIdPair.second) != limitNodeIds.end()) {
|
|
auto &boneParameter = parameters[item.first];
|
|
boneParameter["fromX"] = QString::number(toOutcomeX(findFirstNode->second.x));
|
|
boneParameter["fromY"] = QString::number(toOutcomeY(findFirstNode->second.y));
|
|
boneParameter["fromZ"] = QString::number(toOutcomeZ(findFirstNode->second.z));
|
|
boneParameter["toX"] = QString::number(toOutcomeX(findSecondNode->second.x));
|
|
boneParameter["toY"] = QString::number(toOutcomeY(findSecondNode->second.y));
|
|
boneParameter["toZ"] = QString::number(toOutcomeZ(findSecondNode->second.z));
|
|
}
|
|
}
|
|
}
|
|
|
|
float PoseDocument::fromOutcomeX(float x)
|
|
{
|
|
return x * m_outcomeScaleFactor + 0.5;
|
|
}
|
|
|
|
float PoseDocument::toOutcomeX(float x)
|
|
{
|
|
return (x - 0.5) / m_outcomeScaleFactor;
|
|
}
|
|
|
|
float PoseDocument::fromOutcomeY(float y)
|
|
{
|
|
return -y * m_outcomeScaleFactor + 0.5;
|
|
}
|
|
|
|
float PoseDocument::toOutcomeY(float y)
|
|
{
|
|
return (0.5 - y) / m_outcomeScaleFactor;
|
|
}
|
|
|
|
float PoseDocument::fromOutcomeZ(float z)
|
|
{
|
|
return -z * m_outcomeScaleFactor + 1;
|
|
}
|
|
|
|
float PoseDocument::toOutcomeZ(float z)
|
|
{
|
|
return (1.0 - z) / m_outcomeScaleFactor;
|
|
}
|
|
|
|
QString PoseDocument::findBoneNameByNodeId(const QUuid &nodeId)
|
|
{
|
|
for (const auto &item: m_boneNameToIdsMap) {
|
|
if (nodeId == item.second.first || nodeId == item.second.second)
|
|
return item.first;
|
|
}
|
|
return QString();
|
|
}
|
|
|
|
void PoseDocument::switchChainSide(const std::set<QUuid> nodeIds)
|
|
{
|
|
QRegularExpression reJoints("^(Left|Right)([a-zA-Z]+\\d*)_(Joint\\d+)$");
|
|
|
|
std::set<QString> baseNames;
|
|
for (const auto &nodeId: nodeIds) {
|
|
QString boneName = findBoneNameByNodeId(nodeId);
|
|
if (boneName.isEmpty()) {
|
|
//qDebug() << "Find bone name for node failed:" << nodeId;
|
|
continue;
|
|
}
|
|
|
|
QRegularExpressionMatch match = reJoints.match(boneName);
|
|
if (!match.hasMatch()) {
|
|
//qDebug() << "Match bone name for side failed:" << boneName;
|
|
continue;
|
|
}
|
|
|
|
QString baseName = match.captured(2);
|
|
baseNames.insert(baseName);
|
|
}
|
|
|
|
auto switchYZ = [=](const QUuid &first, const QUuid &second) {
|
|
auto findFirstNode = nodeMap.find(first);
|
|
if (findFirstNode == nodeMap.end())
|
|
return;
|
|
auto findSecondNode = nodeMap.find(second);
|
|
if (findSecondNode == nodeMap.end())
|
|
return;
|
|
std::swap(findFirstNode->second.y, findSecondNode->second.y);
|
|
std::swap(findFirstNode->second.z, findSecondNode->second.z);
|
|
emit nodeOriginChanged(first);
|
|
emit nodeOriginChanged(second);
|
|
};
|
|
|
|
std::set<std::pair<QUuid, QUuid>> switchPairs;
|
|
for (const auto &baseName: baseNames) {
|
|
for (const auto &item: m_boneNameToIdsMap) {
|
|
QRegularExpressionMatch match = reJoints.match(item.first);
|
|
if (!match.hasMatch())
|
|
continue;
|
|
QString itemSide = match.captured(1);
|
|
QString itemBaseName = match.captured(2);
|
|
QString itemJointName = match.captured(3);
|
|
//qDebug() << "itemSide:" << itemSide << "itemBaseName:" << itemBaseName << "itemJointName:" << itemJointName;
|
|
if (itemBaseName == baseName && "Left" == itemSide) {
|
|
QString otherSide = "Right";
|
|
QString pairedName = otherSide + itemBaseName + "_" + itemJointName;
|
|
const auto findPaired = m_boneNameToIdsMap.find(pairedName);
|
|
if (findPaired == m_boneNameToIdsMap.end()) {
|
|
qDebug() << "Couldn't find paired name:" << pairedName;
|
|
continue;
|
|
}
|
|
//qDebug() << "Switched:" << pairedName;
|
|
switchPairs.insert({item.second.first, findPaired->second.first});
|
|
switchPairs.insert({item.second.second, findPaired->second.second});
|
|
}
|
|
}
|
|
}
|
|
|
|
for (const auto &pair: switchPairs) {
|
|
switchYZ(pair.first, pair.second);
|
|
}
|
|
|
|
//qDebug() << "switchedPairNum:" << switchPairs.size();
|
|
if (!switchPairs.empty())
|
|
emit parametersChanged();
|
|
}
|