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#ifndef DUST3D_RIGGER_CONSTRUCT_H
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#define DUST3D_RIGGER_CONSTRUCT_H
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#include "rigtype.h"
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#include "rigger.h"
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#include "poser.h"
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Rigger *newRigger(RigType rigType, const std::vector<QVector3D> &verticesPositions,
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const std::set<MeshSplitterTriangle> &inputTriangles);
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#endif
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