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#ifndef DUST3D_APPLICATION_DDS_FILE_H_
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#define DUST3D_APPLICATION_DDS_FILE_H_
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#include <QString>
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#include <QOpenGLTexture>
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class DdsFileReader
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{
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public:
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DdsFileReader(const QString &filename);
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QOpenGLTexture *createOpenGLTexture();
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private:
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QString m_filename;
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};
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#endif
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