dust3d/application/sources/document_saver.h

36 lines
924 B
C++

#ifndef DUST3D_APPLICATION_DOCUMENT_SAVER_H_
#define DUST3D_APPLICATION_DOCUMENT_SAVER_H_
#include <QString>
#include <QObject>
#include <QByteArray>
#include <map>
#include <set>
#include <dust3d/base/uuid.h>
#include <dust3d/base/snapshot.h>
class DocumentSaver : public QObject
{
Q_OBJECT
public:
DocumentSaver(const QString *filename,
dust3d::Snapshot *snapshot,
QByteArray *turnaroundPngByteArray);
~DocumentSaver();
static bool save(const QString *filename,
dust3d::Snapshot *snapshot,
const QByteArray *turnaroundPngByteArray);
static void collectUsedResourceIds(const dust3d::Snapshot *snapshot,
std::set<dust3d::Uuid> &imageIds);
signals:
void finished();
public slots:
void process();
private:
const QString *m_filename = nullptr;
dust3d::Snapshot *m_snapshot = nullptr;
QByteArray *m_turnaroundPngByteArray = nullptr;
};
#endif