26 lines
1.0 KiB
C++
26 lines
1.0 KiB
C++
#ifndef MESH_UTIL_H
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#define MESH_UTIL_H
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#include <vector>
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#include <set>
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#include <QVector3D>
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#define MAX_VERTICES_PER_FACE 100
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int mergeMeshs(void *meshliteContext, const std::vector<int> &meshIds);
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int unionMeshs(void *meshliteContext, const std::vector<int> &meshIds, const std::set<int> &inverseIds, int *errorCount=0);
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int subdivMesh(void *meshliteContext, int meshId, int *errorCount=0);
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int fixMeshHoles(void *meshliteContext, int meshId);
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void initMeshUtils();
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void *convertToCombinableMesh(void *meshliteContext, int meshId);
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void *unionCombinableMeshs(void *first, void *second);
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void *diffCombinableMeshs(void *first, void *second);
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int convertFromCombinableMesh(void *meshliteContext, void *mesh);
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void deleteCombinableMesh(void *mesh);
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void *cloneCombinableMesh(void *mesh);
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void *convertToCombinableConvexHullMesh(void *meshliteContext, int meshId);
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void loadMeshVerticesPositions(void *meshliteContext, int meshId, std::vector<QVector3D> &positions);
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void loadCombinableMeshVerticesPositions(void *mesh, std::vector<QVector3D> &positions);
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#endif
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