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3dstruct.h
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Update progress.
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2017-01-02 12:03:54 +09:30 |
array.c
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Fix windows build.
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2017-01-22 16:46:16 +09:30 |
array.h
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Make sure all cross sections on the convex hull.
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2017-01-02 18:20:05 +09:30 |
bmesh.c
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Fix windows build.
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2017-01-22 16:46:16 +09:30 |
bmesh.h
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Input model to subdivision.
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2017-01-04 08:13:01 +09:30 |
convexhull.c
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Input model to subdivision.
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2017-01-04 08:13:01 +09:30 |
convexhull.h
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Make sure all cross sections on the convex hull.
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2017-01-02 18:20:05 +09:30 |
draw.cpp
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Fix windows build.
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2017-01-22 16:46:16 +09:30 |
draw.h
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Fix windows build.
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2017-01-22 16:46:16 +09:30 |
hashtable.c
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Update progress.
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2017-01-02 12:03:54 +09:30 |
hashtable.h
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Add triangle to quad conversion, not finish yet.
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2016-12-28 22:16:25 +09:30 |
main.cpp
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Add Jon Leech's method to draw shpere
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2016-12-16 22:15:11 +09:30 |
mainwindow.cpp
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Generate inbetween nodes between bmesh key nodes
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2016-12-20 21:45:23 +09:30 |
mainwindow.h
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Add array data struct
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2016-12-20 00:45:53 +09:30 |
matrix.c
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Fix windows build.
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2017-01-22 16:46:16 +09:30 |
matrix.h
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Add matrix.
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2016-12-22 22:33:32 +09:30 |
osutil.cpp
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Rearrange source filenames.
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2016-12-30 20:32:34 +09:30 |
osutil.h
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Rearrange source filenames.
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2016-12-30 20:32:34 +09:30 |
render.cpp
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Fix windows build.
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2017-01-22 16:46:16 +09:30 |
render.h
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Fix ball selection.
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2017-01-18 22:14:28 +09:30 |
subdivide.c
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Fix bmesh vertex hash of subdivision.
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2017-01-04 22:45:01 +09:30 |
subdivide.h
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Input model to subdivision.
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2017-01-04 08:13:01 +09:30 |
vector3d.c
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Fix windows build.
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2017-01-22 16:46:16 +09:30 |
vector3d.h
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Update progress.
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2017-01-02 12:03:54 +09:30 |