dust3d/thirdparty/instant-meshes/instant-meshes-dust3d/ext/tbb/examples/task/tree_sum
Jeremy Hu 2d05583937 Integrate Instant-Meshes
1. Drop windows 32bit support
Add windows 64bit support.

2. Remove Script(quickjs) support
The current integrated quickjs is a very old version which doesn’t support windows 64bit system. In the future, (TODO)WebAssembly should be integrate as plugin system.

3. Integrate Instant-Meshes
Instant-Meshes take less than 1 second on all three platforms.

4. Remove QuadriFlow
Current implementation of QuadriFlow is too slow (take about 5 seconds on the example model) to do realtime remeshing.
2020-01-04 19:59:10 +09:30
..
msvs Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
xcode/tree_sum.xcodeproj Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Makefile Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Makefile.windows Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
OptimizedParallelSumTree.cpp Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
SerialSumTree.cpp Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
SimpleParallelSumTree.cpp Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
TreeMaker.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
common.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
main.cpp Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
readme.html Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30

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	<title>Intel&reg; Threading Building Blocks. Tree_sum sample</title>
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		<h1 class="title">Intel&reg; Threading Building Blocks.<br>Tree_sum sample</h1>
	</div>
	
	<p>
		This directory contains a simple example that sums values in a tree.
	<br><br>
		The example exhibits some speedup, but not a lot,  because it quickly saturates 
		the system bus on a multiprocessor.  For good speedup, there needs to be 
		more computation cycles per memory reference.  The point of the example 
		is to teach how to use the raw task interface, so the computation is
		deliberately trivial.
	<br><br>
		The performance of this example is better when objects are allocated
		by the scalable_allocator instead of
		the default "operator new".  The reason is that the scalable_allocator typically
		packs small objects more tightly than the default "operator new", resulting in
		a smaller memory footprint, and thus more efficient use of cache and virtual memory.
		In addition, the scalable_allocator performs better for multi-threaded allocations.
	</p>

	<div class="changes">
		<div class="h3-alike">System Requirements</div>
		<input type="checkbox">
		<div class="show-hide">
			<p>
				For the most up to date system requirements, see the <a href="http://software.intel.com/en-us/articles/intel-threading-building-blocks-release-notes">release notes.</a>
			</p>
		</div>
	</div>
	
	<div class="changes">
		<div class="h3-alike">Files</div>
		<input type="checkbox" checked="checked">
		<div class="show-hide">
			<dl>
				<dt><a href="SerialSumTree.cpp">SerialSumTree.cpp</a>
				<dd>Sums sequentially.
				<dt><a href="SimpleParallelSumTree.cpp">SimpleParallelSumTree.cpp</a><dt>
				<dd>Sums in parallel without any fancy tricks.
				<dt><a href="OptimizedParallelSumTree.cpp">OptimizedParallelSumTree.cpp</a><dt>
				<dd>Sums in parallel, using "recycling" and "continuation-passing" tricks. 
					In this case, it is only slightly faster than the simple version.
				<dt><a href="common.h">common.h</a>
				<dd>Shared declarations.
				<dt><a href="main.cpp">main.cpp</a>
				<dd>Main program which parses command line options and runs the algorithm.
				<dt><a href="Makefile">Makefile</a>
				<dd>Makefile for building the example.
			</dl>
		</div>
	</div>

	<div class="changes">
		<div class="h3-alike">Directories</div>
		<input type="checkbox" checked="checked">
		<div class="show-hide">
			<dl>
				<dt><a href="msvs/">msvs</a>
				<dd>Contains Microsoft* Visual Studio* workspace for building and running the example (Windows* systems only).
				<dt><a href="xcode/">xcode</a>
				<dd>Contains Xcode* IDE workspace for building and running the example (OS X* systems only).
			</dl>
			<p>For information about the minimum supported version of IDE, see <a href="http://software.intel.com/en-us/articles/intel-threading-building-blocks-release-notes">release notes.</a></p>
		</div>
	</div>

	<div class="changes">
		<div class="h3-alike">Build instructions</div>
		<input type="checkbox" checked="checked">
		<div class="show-hide">
			<p>General build directions can be found <a href="../../index.html">here</a>.</p>
		</div>
	</div>

	<div class="changes">
		<div class="h3-alike">Usage</div>
		<input type="checkbox" checked="checked">
		<div class="show-hide">
			<dl>
				<dt><tt>tree_sum <i>-h</i></tt>
				<dd>Prints the help for command line options
				<dt><tt>tree_sum [<i>n-of-threads</i>=value] [<i>number-of-nodes</i>=value] [<i>silent</i>] [<i>stdmalloc</i>]</tt>
				<dt><tt>tree_sum [<i>n-of-threads</i> [<i>number-of-nodes</i>]] [<i>silent</i>] [<i>stdmalloc</i>]</tt> 
				<dd><i>n-of-threads</i> is the number of threads to use; a range of the form <i>low</i>[:<i>high</i>], where low and optional high are non-negative integers or 'auto' for the default.<br>
					<i>number-of-nodes</i> is the number of nodes in the tree.<br>
					<i>silent</i> - no output except elapsed time.<br>
					<i>stdmalloc</i> - causes the default "operator new" to be used for memory allocations instead of the scalable_allocator.<br>

				<dt>To run a short version of this example, e.g., for use with Intel&reg; Parallel Inspector:
				<dd>Build a <i>debug</i> version of the example
					(see the <a href="../../index.html">build instructions</a>).
					<br>Run it with a small problem size and the desired number of threads, e.g., <tt>tree_sum&nbsp;4&nbsp;100000</tt>.
			</dl>
		</div>
	</div>
	
	<br>
	<a href="../index.html">Up to parent directory</a>
	<hr>
	<div class="changes">
	<div class="h3-alike">Legal Information</div>
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			<p>
				Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other countries.
				<br>* Other names and brands may be claimed as the property of others. 
				<br>&copy; 2016, Intel Corporation
			</p>
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	</div>	
	
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