dust3d/thirdparty/instant-meshes/instant-meshes-dust3d/resources
Jeremy Hu 2d05583937 Integrate Instant-Meshes
1. Drop windows 32bit support
Add windows 64bit support.

2. Remove Script(quickjs) support
The current integrated quickjs is a very old version which doesn’t support windows 64bit system. In the future, (TODO)WebAssembly should be integrate as plugin system.

3. Integrate Instant-Meshes
Instant-Meshes take less than 1 second on all three platforms.

4. Remove QuadriFlow
Current implementation of QuadriFlow is too slow (take about 5 seconds on the example model) to do realtime remeshing.
2020-01-04 19:59:10 +09:30
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MacOSXBundleInfo.plist.in Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
comb.png Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
delete_stroke.png Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
icon.png Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
im.icns Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
im.ico Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
im.py Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
im.rc Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
instantmeshes.png Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
loadmesh.png Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
scare.png Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
screenshot.jpg Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
shader_flowline.frag Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
shader_flowline.vert Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
shader_lines.frag Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
shader_lines.vert Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
shader_mesh.frag Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
shader_mesh.geo Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
shader_mesh.vert Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
shader_orientation_field.frag Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
shader_orientation_field.geo Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
shader_orientation_field.vert Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
shader_point.geo Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
shader_point.vert Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
shader_position_field.frag Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
shader_position_field.vert Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
shader_quadmesh.frag Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
shader_quadmesh.vert Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
shader_singularity.frag Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
shader_singularity.geo Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
shader_singularity.vert Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
sing_dir.png Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
sing_pos.png Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30